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Yunhan Li
Game Developer - Programmer
Melbourne, Australia
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Yunhan Li
published the article
Feb 7, 2019
10 Tips of Boosting VR Graphics and Performance in Unity
10 Tips of Boosting VR Graphics and Performance in Unity
Better VR Performance
Yunhan Li
published the project
Feb 3, 2019
VR UIKit
Yunhan Li
Game Developer
a month ago
Hello Yunhan Li, i buy the control but i have one problem, when i use oculus quest with oculus link work perfect but when i use oculus rifts the ray dont work i need discconect the device and press Setup Input Module and work again but when i use oculus quest with link dont work the ray again. What do you recommend to me, so that it works with both viewers without having to press the Setup Input Module
Hey Luis, thanks for reaching out to me! The problem you've met is quite strange. Can you open the Other Settings panel of the Player Settings and navigate to the Scripting Define Symbols Text box, and then check if UIKIT_OCULUS is there. Next time, when you switch the device can you check if the UIKIT_OCULUS is still there. Because what Setup Input Module does is to add the tag there. Normally it won't get reset.
LL
Hello Yunhan Li, i buy the control but i have one problem, when i use oculus quest with oculus link work perfect but when i use oculus rifts the ray dont work i need discconect the device and press Setup Input Module and work again but when i use oculus quest with link dont work the ray again. What do you recommend to me, so that it works with both viewers without having to press the Setup Input Module
LL
Hello Yunhan Li, i buy the control but i have one problem, when i use oculus quest with oculus link work perfect but when i use oculus rifts the ray dont work i need discconect the device and press Setup Input Module and work again but when i use oculus link dont work the ray.
Yunhan Li
Game Developer
7 months ago
Reply@Josue
Hello Yunhan, one question, vr uikit is compatible with oculus rift s?
Hey Josue, yes, VR UIKit is compatible with Oculus Rift S. Oculus headsets uses the same SDK, so VR UIKit could work with all the Oculus headsets.
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Yunhan Li
published the project
Jan 24, 2019
VR Keyboard
DS
8 months ago
I'm using your VR UI assets and I must say I like your work, and thank you for the Black Friday sale. I like to throw Ideas around and hope people like them... and I think we're (as a species) are going about it all wrong when entering text into a VR input interface.
I haven't tried your keyboard specifically, but looking at it makes me wonder... It's not the real world in there, I think we can do better than a laser pointer at a 2d plane... not sure what yet, but have you ever used T9 predictive on old phones before smartphones became affordable? It branched into Swype, but the old T9 had something they can't do today, write a text message with one hand, without looking at the screen. (Shhh not thinking about voice to text....) If I could do that with a dumbphone, and do it easily once the text screen was up, while driving or just sticking my hand in my pocket.... there's gotta be a combination of VR hand motions, perhaps and thumbstick selection motion and button pressing, not to mention gaze lazering, that would make entering text get about 40 wpm again.
Something satisfying, something to input characters while having options for word, clause, and sentence predictions become available to the user. Remembering your last selection feels like someone used machine learning to achieve precognition or read your mind.
Anyways, if you don't like the idea, or are entrenched in other projects, hopefully it'll stimulate some other thoughts someday. Good luck, and keep it up. = )
About Me
Software engineer with 3 years of work experience in Extended Reality development(Unity3D/ Oculus...
University of Melbourne
Software Engineer
University of Melbourne
Master of Information Technology
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