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[官方直播] 运用 AI Planner 规划角色行为生成
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2:00 PM - 3:00 PM September 11, 2019 (Local: UTC0)
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达哥直播:Addressable Asset System全新资源管理流程
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behavior designer 行为树中,animation怎么处理啊?求大神解惑指导

X
2 months ago
Reply@Cai Huasorry,没有用过
当场抓获
3 months ago
Reply@西南爸爸解决了 有思路了,全程控制,举例说明:seek里 public override TaskStatus OnUpdate() { if (HasArrived()) { GetComponent<Animation>().CrossFade("idle"); return TaskStatus.Success; } SetDestination(Target()); //add animation GetComponent<Animation>().CrossFade("run"); return TaskStatus.Running; }
我看bilibili里视频里没有涉及animation的实现,好多人同问,今天跟大家分享
3 months ago
解决了 有思路了,全程控制,举例说明:seek里 public override TaskStatus OnUpdate() { if (HasArrived()) { GetComponent<Animation>().CrossFade("idle"); return TaskStatus.Success; } SetDestination(Target()); //add animation GetComponent<Animation>().CrossFade("run"); return TaskStatus.Running; }
Cai Hua
Software Engineer
3 months ago
sorry,没有用过
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轻量级渲染管线(LWRP)最新功能及案例解析
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2:00 PM - 3:30 PM June 12, 2019 (Local: UTC0)
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“Heretic”《异教徒》-详解HDRP后期处理新变化
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影视动画与游戏开发中的角色设计探讨
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2:00 PM - 3:00 PM April 10, 2019 (Local: UTC0)
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