Notifications
bg
西南爸爸
0
Likes
1
Follower
1
Connection
All
Articles0
Games0
Showcases0
Column0
Jobs0
支持哪些平台啊?mobile 支持吗?

5 months ago
支持
西南爸爸joined anevent
Unity x HoloLens2 联合直播:Unity 开发 HoloLens2 初体验
ONLINE EVENT
8:00 AM - 9:30 AM November 27, 2019 (Local: UTC-4)
08:00 - 09:30 Nov 27, 2019 (Local: UTC-4)
866 Participants
西南爸爸joined anevent
AR Foundation 中国增强版介绍
ONLINE EVENT
8:00 AM - 9:00 AM November 20, 2019 (Local: UTC-4)
08:00 - 09:00 Nov 20, 2019 (Local: UTC-4)
870 Participants
西南爸爸joined anevent
[官方直播] 运用 AI Planner 规划角色行为生成
ONLINE EVENT
8:00 AM - 9:00 AM September 11, 2019 (Local: UTC-4)
08:00 - 09:00 Sep 11, 2019 (Local: UTC-4)
1009 Participants
西南爸爸joined anevent
达哥直播:Addressable Asset System全新资源管理流程
ONLINE EVENT
8:00 AM - 9:00 AM August 28, 2019 (Local: UTC-4)
08:00 - 09:00 Aug 28, 2019 (Local: UTC-4)
1767 Participants
behavior designer 行为树中,animation怎么处理啊?求大神解惑指导

X
a year ago
Reply@Cai Huasorry,没有用过
当场抓获
a year ago
Reply@西南爸爸解决了 有思路了,全程控制,举例说明:seek里 public override TaskStatus OnUpdate() { if (HasArrived()) { GetComponent<Animation>().CrossFade("idle"); return TaskStatus.Success; } SetDestination(Target()); //add animation GetComponent<Animation>().CrossFade("run"); return TaskStatus.Running; }
我看bilibili里视频里没有涉及animation的实现,好多人同问,今天跟大家分享
a year ago
解决了 有思路了,全程控制,举例说明:seek里 public override TaskStatus OnUpdate() { if (HasArrived()) { GetComponent<Animation>().CrossFade("idle"); return TaskStatus.Success; } SetDestination(Target()); //add animation GetComponent<Animation>().CrossFade("run"); return TaskStatus.Running; }
Cai Hua
Software Engineer
a year ago
sorry,没有用过
About Me
No description
See more
Skills
No skills added yet
Certifications (0)
Import
See all
西南爸爸's liked projects (4)
Following (2)
Follower (1)