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Vinh
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Vinh
published the project
May 2, 2019
Universal Resolver
Vinh
updated the article
Mar 19, 2019
I love it when all of tests passed!
I love it when all of tests passed!
Learn the art of testable code in Unity3d
Vinh
Full Stack
6 months ago
# Unity-IoC The project has been accepted. It's available to download for free right now! Introduction video https://www.youtube.com/watch?v=y0pQth1mnzo Connect with me on Unity3d community https://connect.unity.com/u/vinh-swk2 You can download this asset from unity3d asset store, https://assetstore.unity.com/packages/tools/integration/universal-resolver-138872 however I would recommend you download from this GitHub repository. for latest updates and bug fixes. https://github.com/game-libgdx-unity/Universal-Resolver/ Online documentation. https://docs.google.com/document/d/e/2PACX-1vRICY-Xj7f-Tlg0TLgALpe24w6IjPIrpFTPIwKZfxUtrVD8IV74Gb9qVOqm12_ORu02is9b7cf6u1YY/pub Implements for Unity in fields of IoC, Reactive programming, Firebase, Photon Server, etc. Unity3d Resolver is an Unity3d IoC Framework comes with combine of binding settings from UnityProject. C# Attributes allow to resolve your fields, constructors, methods or properties as [Component], [Singleton] and [Transient]. There are a lot of test scenes in the sample folder. Also I developed a minesweeper game using this framework, inside the sampleGame folder. This asset supports - Resolve both C# & Unity Component objects - Build games on Editor, Standalone, iOS, Android - Write loose-couple and testable C# code. - Using scriptable setting files to do binding, it means you don't need to change the code to change the behavior - You just need to change setting files and run or restart your game to have changes applied. Programmer & Document writer: Vinh Vu Thanh Contact email: Mrthanhvinh168@gmail.com Thanks for reading!
Vinh
published the article
Feb 11, 2019
I love it when all of tests passed!
I love it when all of tests passed!
Learn the art of testable code in Unity3d
Vinh
Full Stack
6 months ago
# Unity-IoC The project has been accepted. It's available to download for free right now! Introduction video https://www.youtube.com/watch?v=y0pQth1mnzo Connect with me on Unity3d community https://connect.unity.com/u/vinh-swk2 You can download this asset from unity3d asset store, https://assetstore.unity.com/packages/tools/integration/universal-resolver-138872 however I would recommend you download from this GitHub repository. for latest updates and bug fixes. https://github.com/game-libgdx-unity/Universal-Resolver/ Online documentation. https://docs.google.com/document/d/e/2PACX-1vRICY-Xj7f-Tlg0TLgALpe24w6IjPIrpFTPIwKZfxUtrVD8IV74Gb9qVOqm12_ORu02is9b7cf6u1YY/pub Implements for Unity in fields of IoC, Reactive programming, Firebase, Photon Server, etc. Unity3d Resolver is an Unity3d IoC Framework comes with combine of binding settings from UnityProject. C# Attributes allow to resolve your fields, constructors, methods or properties as [Component], [Singleton] and [Transient]. There are a lot of test scenes in the sample folder. Also I developed a minesweeper game using this framework, inside the sampleGame folder. This asset supports - Resolve both C# & Unity Component objects - Build games on Editor, Standalone, iOS, Android - Write loose-couple and testable C# code. - Using scriptable setting files to do binding, it means you don't need to change the code to change the behavior - You just need to change setting files and run or restart your game to have changes applied. Programmer & Document writer: Vinh Vu Thanh Contact email: Mrthanhvinh168@gmail.com Thanks for reading!
Vinh
updated the game
Apr 11, 2018
Children of Survivors
In the future, adults get sick and die. A group of children are fighting hard to survive in this new world, while searching for what happened to their parents five years ago. Game Stage 1 video: https://www.youtube.com/watch?v=AdyzgDNKjHc Game Stage 2 Video: https://www.youtube.com/watch?v=YSRVZP5dND0 Game Stage 3 playable build: https://developer.cloud.unity3d.com...
6 months ago
hope to see it soon
Vinh
Apr 4, 2018
Hello there,

I'm experienced in XNA, Unity using C#, Flash using ActionScript and Libgdx using Java. Titles released for Mobile and PC platforms. Main interests are Level Design, Graphics, Gameplay and AI programming. Open to remote and relocation. Worked for more than a 6 years in corporate in games, apps and agile methodologies.
Unity Engine, Git, Rider/Visual Studio, 3D/2D Game development, C#/Java, Photon Server, MongoDb, Redis, SQL Server, ASP.NET MVC, AWS, GCP & Firebase, Shader Editor.

2 years ago
I came up through the XNA / Flash world, too!
About Me
A game developer who loves his job.
Robot communications Inc
Senior Game Developer
Aptech India
Software Engineering
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Diploma in Information Systems Management
Apr 2012
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