A game I made for Ludum Dare 31, the 48-hour game jam. The theme was "entire game on one screen". This game blurs the line between the virtual and the real screen: putting the player in front of an 80's-style terminal...
Sep 14, 2017 10:01 PM
A game I made for Ludum Dare 30, the 48-hour game jam. The theme was "connected worlds". In this game you seek to establish an interplanetary trade empire and declare yourself the leader of the Trade Council before your AI...
It Came From Beneath the Surface of the Sea!
Sep 14, 2017 9:59 PM
A game I made for Ludum Dare 29, the 48-hour game jam. The theme was "beneath the surface". What lies beneath the surface? Why, monsters of course!
Sep 14, 2017 9:57 PM
A game I made for Ludum Dare 28, the 48-hour game jam. The theme was "you only get one" -- leading me to explore the ideas of a singular creation and emotional attachment.