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Tim Yen
Environment Artst at Raven Software - Artist
Middleton, United States
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Tim Yen
published the game
Jan 24, 2019
Call of Duty: WWII
My environment art contribution for the Bulge level in collaboration with the Bulge art team. Primarily responsible for everything associated with no man's land section beyond the tree lines and foxholes, including look development, terrain/vista building, some ground vegetation optimization, set dressing, breakable props, conception and constructions of the old...
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Tim Yen
updated the project
Nov 4, 2016
6
Substance Designer materials
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Tim Yen
published the project
Oct 29, 2016
AK-47 Substance Painter practice
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Tim Yen
published the project
Oct 29, 2016
6
Substance Designer materials
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Tim Yen
published the project
Oct 29, 2016
4
Bahamut Type 0
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Tim Yen
published the project
Oct 29, 2016
9
Cardinal Brimbauer of the Holy Order of Robot Cleansing
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Tim Yen
Environment Artst at Raven Software
3 years ago
It was just a practice! Then I dump it into Unity to see the result (last twos shots).
markp-unity
Head of Product, Unity Connect
3 years ago
I love this! Are you using this in an actual game or is this just concept?
About Me
I am an experienced environment artist who is capable of handling projects from conception to...
Raven Software
Environment Artist
Rochester Institute of Technology
New Media Design & Imaging
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