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taecg
TA - Artist
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taecg
updated the article
Mar 8, 2020
GDC2018 PPT合辑
GDC2018 PPT合辑
GDC2018 PPT合辑
5 months ago
感谢分享!
5 months ago
看到最后的百度链接发现自己中了大奖,感谢!
PROS
探险家麦哲伦
5 months ago
好棒的梳理😃感谢分享
taecg
published the article
Mar 8, 2020
GDC2018 PPT合辑
GDC2018 PPT合辑
GDC2018 PPT合辑
5 months ago
感谢分享!
5 months ago
看到最后的百度链接发现自己中了大奖,感谢!
PROS
探险家麦哲伦
5 months ago
好棒的梳理😃感谢分享
taecg
published the article
Feb 21, 2020
关于AlphaTest阴影烘焙后消失的问题
关于AlphaTest阴影烘焙后消失的问题
关于AlphaTest阴影烘焙后消失的问题
A
6 months ago
希望大佬能测试一下HDRP Lit材质下的半透明叶子贴图,我这边弄出来是黑色的,嘤嘤~
taecg
published the article
Feb 7, 2020
新版Prefab的一些梳理
新版Prefab的一些梳理
新版Prefab的一些梳理
6 months ago
可以
a
6 months ago
非常感谢,转载注明原作出处可否
6 months ago
非常清晰的梳理,帮我又复习了一遍,感谢作者的工作。
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taecg
published the article
Feb 4, 2020
零基础入门Unity Shader(九)
零基础入门Unity Shader(九)
零基础入门Unity Shader(九)
9 days ago
试试这个float factor = Mathf.Pow(2,intensity); Color color = new Color(redfactor,greenfactor,blee*factor);
菜狗
一只渴望富婆的菜狗
5 months ago
菜狗
一只渴望富婆的菜狗
5 months ago
大佬,受我一拜
6 months ago
大佬威武 好想和你做网友
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About Me
程序与美术双修,曾做为独立游戏开发者在Steam/Appstore/Googleplay等平台上线多款游戏,现任技术美术。
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