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Siraz Naorem
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Delhi, India
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Hi everyone!

I see after typing all of this out that Unity does have a status word limit, so I'll try my best to make it look okay in the comments.

Firstly, congrats to everyone who participated in this competition for successful submission of their project. I am not gonna lie, it was one hell of an experience and while it's true I did enjoy myself, there are some things which I need closure for so I wanted to address it.

Firstly, I want to say that this competition has been the most constructive experience I have ever had in my entire time of coding since I got out of high school. I had always thought I knew how to approach things creatively and that might have gone a bit over my head, no offense, I was foolish. But let's get straight to the facts for now.

I am not angry; not at all. I feel happy and strangely discomforted in a way I have never felt. I don't know how to run my fingers across the keyboard and type out how I feel. Regarding the competition, while it is true we had a lot of likes, equally true is the fact that we spent 2 sleepless weeks working for it. I never felt such a strong sense of teamwork from anyone and am proud of how our project ended up being, despite the build not going how we had expected it to be.

8 months ago
About the likes and marketing, I know a lot of you felt insecure that we came out of nowhere in the final months and started climbing so fast. I was sure never to miss any updates in the documentation and look at all the other projects and learn from them. While it's true we got a lot of likes but I really didn't see how that was against the rules to get the local public to view and support your progress, even if they knew nothing about it. The admin himself said it was okay to share our progress and spread the word about it on social media and that's all I did. I didn't force or beg anyone for likes. It was as simple and holding small meetings inside the hostel, having a gathering around our college auditorium and telling people about it. I am a creative Co-Head of our college fest (Engifest, Delhi Technological University), which is the largest in North India. We do get a lot of audiences and other colleges visiting us this time as our fest starts this Feb. All I did was go for the ripe time and talk to as many people as possible. Regarding the comment of inviting people who are not aware of, or aren't Unity users; that's something I would kind of disagree on. I myself wasn't aware of Unity until a classmate of mine told me about his game. I know 6 batches for sure who downloaded Unity after they knew about it, and also a senior who switched to it after working on Unreal Engine for his previous game. That's how people come to know about it. It's simple fact. On the other hand, about getting them invited to like just your own project, sadly that's how voting in a competition works. No one wants other competitors to get an upper hand. If Santa Monica studio holds a meeting to market their game, they'll ask the audience to buy God of War; not become reasonable and ask them to also buy Assassin's Creed. Now, about the prize, well, I do feel bad now that I have like very less chance of winning, but it wasn't about the prize anyway. I am a mere 19-year-old kid, just dived into Unity. I have neither responsibilities nor the burden on my shoulders to think about rent, job or Portfolio. My father is always standing behind me to see I never have to worry about them at this age and for that, I will forever be grateful. And grateful, I am to everyone in this competition. It is true that since a lot of our competitors were around 22-25 years of age, they didn't have as much audience to spread their work around unlike our college where we literally have 30 batches just for Computer Science, each of them having no less than 60 students. All of us are getting started somewhere in our first year. I do admit that my marketing might have caused an imbalance, but I am not ready to admit that what I did was wrong. We had every right and so did anyone else to use our most precious resource, that is time and dedicate it to reach out to people. But I am not so shameless myself to go about hating others for trying to target me. If I were someone else I would probably so the same. But, neither am I so exultant of myself to not feel blameworthy. So, I do apologize from my heart that because of me this competition had to go into such tomfoolery and confusion. And I don't apologize just for the sake of typing it out with random keystrokes. I won't lie but I do know some people have formed a negative opinion of me, like @TheDrhax14. I guess its natural. On open notes, his project is one of the most simplistic yet ambient indie game I've seen in this competition. I have gone as far as to even view his channel on youtube and visit his site, check his works on Facebook, and they all just speak for themselves to the time he must have dedicated to all of it, going as far as to name his company DrHax Productions just for copyright sakes. As for playing by rules, I won't be sad or gloomy if some other project wins the community award. They have all the rights, and I would, in fact, use that very project as an example to my juniors, now that I'll be going in my next year. Also, sorry to disappoint you <@5c4c798cedbc2a001fde38e9> but I can't get mad or angry at you mate. I feel nothing but respect for you. You people being in shadows looking at every move is the reason people can trust when someone feels something is not right. It's true we can't let rules and admin do all the handling. If I wasn't me, I would have felt nothing other than happiness for what you did. About the 200 likes, well I was in college that time and I literally had to rush out the library and barge into the Auditorium to get everyone I could get my hands on to come to the hostel and gather for a meet. It was fun, and I did get scolded by a teacher even for leaving my classes. It was crazy, and I should have rather focused on rendering the video, but it's okay. You can't expect everything in your life to be rainbows and butterflies. After all this, I will genuinely be happy to agree for whoever wins. As for my personal guilt, I am extremely sorry to other competitors like Aki who felt jeopardized when they started getting unwanted attention. Everyone here is elder to me and I felt a blow out of my comfort zone for all that has happened, now that the competition is over. We don't have any training or opportunity in our country about such careers or profession. From a young age, most of the kids around my age know only competition to be doctors or engineer and get into IITs. In the search for an experience, I might have chewed off more than I could swallow. But it's all just a part of learning. I would hate to look back to this competition and feel regret. I would personally like to thank @Carl Nicholas Domingo for hosting such challenges. I know you get this a lot of time, but such challenges are exactly how I feel anyone can grow. What I have learned in this short time, counts to me as a reward far greater than money. Now, that all of this is over, I wish best of luck to everyone for their review and enjoy their reward :) I better get back to college homework for now.
Siraz Naorem
updated a submission to Unity Global Student Challenge
Feb 1, 2019
PlasmaVille : The city of Heart
Note : Scroll to the bottom to see the latest updates and changes
View Challenge
View Challenge
AM
My email alexpublicdomain@gmail.com
AM
I can even write a c# script for unity that helps you call scenes that are in sync with the music.
No need to send me a copy of the game I'll make it a plugin
AM
I can even write a c# script for unity that helps you call scenes that are in sync with the music.
AM
I noticed you just kinda put two songs together. I can make one complete song that amplifies the tension within cues on certain parts with one song.
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Hey Everyone!
First of all, Happy New Year!

I was just going through older posts and I didn't realize we are supposed to introduce ourselves. Well, better late than never.

My name is Siraz Naorem, and I am currently a second year student at Delhi Technological University, doing my major in Computer Software Engg.
I am a programmer hobbyist and have a major love for RTS games since a young age, such AoE and Starcraft. I have small experience using Unity when i decided to learn to make games and I don't have any regrets over my choice!

Apart from that I absolutely love music, playing Guitar and have a special love towards astronomy and stars.

This is my very first ever competition and I am super Hyped about it to the core! Wish you all the very best ^_^

Hi everyone and happy new year!
I am a bit confused about how to submit the project process goes. Do we use some platform like google drive or dropbox to send the final build file or is it something else?
Sorry fpr the clumsiness, it's my first ever competition so I am still new and getting grasps of things. Cheers!

TheDrhax14
Indie Game Dev
9 months ago
Reply@Carl Nicholas DomingoTotally okay! If you have your final build on drive or dropbox, those options are totally fine - whatever is the easiest for you. We'd just like to be able to download and try it out.
Is it allowed to publish a game on game jolt for the final submission?
9 months ago
@Carl, Thanks for the reply. I think I got it now! :)
Carl Nicholas Domingo
Student Programs
9 months ago
Totally okay! If you have your final build on drive or dropbox, those options are totally fine - whatever is the easiest for you. We'd just like to be able to download and try it out.
Siraz Naorem
uploaded a submission to Unity Global Student Challenge
Jan 6, 2019
PlasmaVille : The city of Heart
Note : Scroll to the bottom to see the latest updates and changes
View Challenge
View Challenge
AM
My email alexpublicdomain@gmail.com
AM
I can even write a c# script for unity that helps you call scenes that are in sync with the music.
No need to send me a copy of the game I'll make it a plugin
AM
I can even write a c# script for unity that helps you call scenes that are in sync with the music.
AM
I noticed you just kinda put two songs together. I can make one complete song that amplifies the tension within cues on certain parts with one song.
View More Comments
About Me
Hi! I am currently a 19 year old student doing my majors in Computer Science and I love game...
Delhi Technological University
Bachelor of Technology
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Creative Co-Head, Engifest
Oct 2018
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