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R
Robert
Vught, Netherlands
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R
Robert
published the game
Jun 29, 2018
Mazerunner Android/iOS
I worked on this game during my internship at Sticky Studios. I started by creating a quick and dirty prototype for the client and then continued to work on gameplay elements (all C#)
R
Robert
published the game
Jun 28, 2018
Bolt Storm (PC/Xbox One)
Bolt Storm is a game I worked on at university in a 25+ man team. My job involved mainly involved gameplay programming (mainly in C++) and UI (in blueprints). http://kualitygames.com/boltstorm/
R
Robert
published the project
Jun 28, 2018
Artificial Intelligence (Using GOAP + Utility Theory)
R
Robert
published the project
Jun 28, 2018
Node Graph Editor (Editor Scripting)
R
Robert
published the game
Jun 28, 2018
The Hobbit
For this game I used the in-house UI system to create parts of the UI for this game (this was before the existence of the new Unity UI system). I also worked on visual feedback.
R
Robert
published the game
Jun 28, 2018
Interstellar Android/iOS
This is the project I worked on during my summer vacation at Sticky Studios. I was responsible for the many UI screens and popups. Programming the functionality and managing the flow between them.
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