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redsong
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redsongjoined anevent
达哥直播:Addressable Asset System全新资源管理流程
ONLINE EVENT
7:00 AM - 8:00 AM August 28, 2019 (Local: UTC-5)
07:00 - 08:00 Aug 28, 2019 (Local: UTC-5)
1575 Participants
redsong
postedan idea
Oct 29, 2019
游戏果然和平常做UI不一样, 刚开始这个update有点难懂,尤其是习惯了顺序执行程序.
它作为接口让用户实现大部分自定义逻辑.在这里可以实现对每一帧的控制,但是很不直观,例如对于将输入映射到角色移动的逻辑来说,封装在这里就不直观,所以我觉得逻辑应该不应该直接放在这里,太不直观,目前来说coroutine会更直观些.

redsong
postedan idea
Oct 28, 2019
一个习惯引发的惨案,问熬夜四小时会掉多少头发?

bug: 射线检测前需要关闭自身collider,结果我忘了打开了!!!! 然后在源代码里找了半天,一步步排除,加上代码有点乱,所幸解决了.
思考:然而在scene里面找bug显然是更好的方案,当个憨憨了.

话说这发布有啥功能..

redsongjoined anevent
[官方直播] 运用 AI Planner 规划角色行为生成
ONLINE EVENT
7:00 AM - 8:00 AM September 11, 2019 (Local: UTC-5)
07:00 - 08:00 Sep 11, 2019 (Local: UTC-5)
956 Participants
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