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Rafael Muñoz
Game & Tools Developer - Programmer
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Rafael Muñoz
updated the project
7hrs
Star Trek Fleet Command
Rafael Muñoz
published the project
7hrs
Star Trek Fleet Command
Rafael Muñoz
updated a submission to Unity 2D Challenge
Nov 9, 2018
Efira the Dryad
Efira the Dryad
Join Efira in her journey out of the grove.
Alan Thomas
Game Developer, FishPotato Games
6 months ago
@Rafael Muñoz Brilliant! The BezierUtility.BezierPoint was what I was missing. I love it! Thanks!
Rafael Muñoz
Game & Tools Developer
6 months ago
Reply@Alan ThomasLooks really good! I'm curious - how are you getting the offset value that you are using to animate along the spline?
Hi Alan, thanks for the feedback! About the offset, i'm not calculating it, is the opposite i'm using it as a time offset for the whole spline evaluation. Think about it like any interpolation, you can get the position within a spline segment with BezierUtility.BezierPoint. Built on top of that you can make an extension like public static Vector3 GetPosition(this Spline source, float time) that will give you a point in the spline for a given time, and to that time you applicate the offset.
Alan Thomas
Game Developer, FishPotato Games
6 months ago
Looks really good! I'm curious - how are you getting the offset value that you are using to animate along the spline?
Rafael Muñoz
uploaded a submission to Unity 2D Challenge
Oct 30, 2018
Efira the Dryad
Efira the Dryad
Join Efira in her journey out of the grove.
Alan Thomas
Game Developer, FishPotato Games
6 months ago
@Rafael Muñoz Brilliant! The BezierUtility.BezierPoint was what I was missing. I love it! Thanks!
Rafael Muñoz
Game & Tools Developer
6 months ago
Reply@Alan ThomasLooks really good! I'm curious - how are you getting the offset value that you are using to animate along the spline?
Hi Alan, thanks for the feedback! About the offset, i'm not calculating it, is the opposite i'm using it as a time offset for the whole spline evaluation. Think about it like any interpolation, you can get the position within a spline segment with BezierUtility.BezierPoint. Built on top of that you can make an extension like public static Vector3 GetPosition(this Spline source, float time) that will give you a point in the spline for a given time, and to that time you applicate the offset.
Alan Thomas
Game Developer, FishPotato Games
6 months ago
Looks really good! I'm curious - how are you getting the offset value that you are using to animate along the spline?
Rafael Muñoz
updated the project
Sep 3, 2018
Shaman Beat
Rafael Muñoz
updated the project
Sep 3, 2018
Alien Spidy
About Me
I am a passionate game developer with taste for clean and simple code. I unit test my core game...
Freelance
Unity Programmer
Universidad Camilo José Cela Madrid
HND in Game Design and Development
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