Notifications
bg
Coding Mojo
Programmer Full Stack - Programmer
Mont-Saint-Hilaire, Canada
6
Likes
19
Followers
12
Connections
All
Articles0
Games5
Showcases6
Column11
Jobs0
Coding Mojo
published the project
Nov 25, 2019
Genetic Switch : evolve your game to the next level !
Working on my next game, I decided to go procedural and get to meet Perlin Noise.

Perlin Noise is awesome for all kind of procedural generated content. But in order to achieve good looking result, I had to combine multiples layers of it. So I created this Layered Perlin Noise tool (available on the asset store) that allow to stack and combine multiples layers of noise using different fusion modes.

I added this sample terrain generation with basic rules to check how terrains are looking for based of the tool output.

https://connect.unity.com/p/layered-perlin-noise-for-procedural-generation

connect.unity.com
Layered Perlin Noise For Procedural Generation - Unity Connect
Coding Mojo
updated the project
Jul 7, 2019
8
Layered Perlin Noise For Procedural Generation
Coding Mojo
published the project
Jul 4, 2019
8
Layered Perlin Noise For Procedural Generation
Coding Mojo
updated the project
May 11, 2019
[Asset Store] Fair Random
Salut salut !

Un nouvel épisode de mon devlog est disponible. On avance tranquillement sur l'editeur de terrain et on réfléchis à l'utilité des refactors :p

https://youtu.be/4gul6ZEI1Vk

Tes commentaires et critiques sont bienvenus :)

youtu.be
Devlog #2 : Refactor Refactor ...
About Me
Independent developer, mainly active in mobile games industry, I like to accumulate experiences and...
Doodah Productions
Developer
Creajeux
3D Artist Certificate
See more
Certifications (0)
Import
See all
Coding Mojo's liked projects (0)
No likes yet
Following (13)
Followers (19)
Following Companies (0)
Not following anyone yet