Working on my next game, I decided to go procedural and get to meet Perlin Noise.
Perlin Noise is awesome for all kind of procedural generated content. But in order to achieve good looking result, I had to combine multiples layers of it. So I created this Layered Perlin Noise tool (available on the asset store) that allow to stack and combine multiples layers of noise using different fusion modes.
I added this sample terrain generation with basic rules to check how terrains are looking for based of the tool output.