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Coding Mojo
Programmer Full Stack - Programmer
Mont-Saint-Hilaire, Canada
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Working on my next game, I decided to go procedural and get to meet Perlin Noise.

Perlin Noise is awesome for all kind of procedural generated content. But in order to achieve good looking result, I had to combine multiples layers of it. So I created this Layered Perlin Noise tool (available on the asset store) that allow to stack and combine multiples layers of noise using different fusion modes.

I added this sample terrain generation with basic rules to check how terrains are looking for based of the tool output.

https://connect.unity.com/p/layered-perlin-noise-for-procedural-generation

connect.unity.com
Layered Perlin Noise For Procedural Generation - Unity Connect
Coding Mojo
updated the project
Jul 7, 2019
8
Layered Perlin Noise For Procedural Generation
Coding Mojo
published the project
Jul 4, 2019
8
Layered Perlin Noise For Procedural Generation
Coding Mojo
updated the project
May 11, 2019
[Asset Store] Fair Random
Salut salut !

Un nouvel épisode de mon devlog est disponible. On avance tranquillement sur l'editeur de terrain et on réfléchis à l'utilité des refactors :p

https://youtu.be/4gul6ZEI1Vk

Tes commentaires et critiques sont bienvenus :)

youtu.be
Devlog #2 : Refactor Refactor ...
Salut tout le monde,

Je tiens un devlog sur la creation de mon prochain jeu. Un projet fait sous unity, avec un backend autoritatif en NodeJs. La premiere vidéo est consacrée a l'editeur de terrain, ca se passe par ici :

https://youtu.be/nWaTCzNipZ8

youtu.be
Hexagonal Tile Map v1
Coding Mojo
Programmer Full Stack
5 months ago
Reply@MarsOdysseusSuper vidéo
Merci :)
M
5 months ago
Super vidéo
Severin BACLET
Level designer / Environment Artist
6 months ago
Yeah ;V
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