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Polybay Corp.
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Polybay Corp.
published the project
Aug 22, 2018
Arcade Cabinet
Polybay Corp.
published the project
Aug 22, 2018
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Filmset
Polybay Corp.
published the project
Aug 22, 2018
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Humanoid Editor
BV
6 months ago
Hi, I'm just looking for clarification in the product description where you write, "Insert blendshape meshes to very easily change morph target values of your character". Do you mean blendshapes that already exist in the skinned mesh renderer that you are editing or that you can add blendshapes from another similar skinned mesh renderer? And if you can add blendshapes from another skinned mesh renderer are there limitations such as point order and/or they have to have the same number of joints?
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Hi Everyone! Polybay is a small group of designers with big experience in creating assets for Unity....
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