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Philip Dodd
Mr - Artist
London, United Kingdom
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Philip Dodd
published the article
Jun 9, 2019
Physics Engine Pain
Physics Engine Pain
BombFall was designed to be a fast-paced game where you play as a bomb, collecting power-ups and bouncing on enemies to destroy them. Except just falling through the sky was more problematic than I ever thought possible.
Philip Dodd
published the article
Sep 21, 2018
Dual development for Switch and PC/Mac - Post Mortem of a 2D platform game sequel
Dual development for Switch and PC/Mac - Post Mortem of a 2D platform game sequel
Loot Monkey: Bling Palace is the sequel to Loot Monkey and was planned to be bigger and better than before, as well as ported/developed for the Switch at the same time as desktop release.
Philip Dodd
updated the article
Jan 1, 2018
Obliterator - Post Mortem
Obliterator - Post Mortem
This is the post-mortem of my third video game Obliterator, a 2D, top-down, space arcade game. The game took two years to make, part-time, and really expanded my skills and confidence.
Philip Dodd
published the article
Jan 1, 2018
Obliterator - Post Mortem
Obliterator - Post Mortem
This is the post-mortem of my third video game Obliterator, a 2D, top-down, space arcade game. The game took two years to make, part-time, and really expanded my skills and confidence.
Philip Dodd
published the article
Jan 1, 2018
Loot Monkey - Post Mortem
Loot Monkey - Post Mortem
This is the post-mortem of my fourth video game Loot Monkey, a 2D, flip-screen platformer. I am an amateur and part-time game designer and have been designing games for almost three years. (I work full-time and so the game was...
About Me
Making games with Unity since Jan 2015.
Tackorama Ltd
Director
University of Wesminster
MA Journalism
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