Can someone help me with a Unity Test question? I got the following response on a GMetrix training test and it seems wrong... which probably means I'm misunderstanding.
The question is perhaps ambiguous, but I think it's saying the instantiated object should have the calling GameObject's rotation. That's transform.rotation isn't it? Whereas the correct answer was Quaternion.identity... but I think that's the prefab's existing rotation. Where did I go wrong?