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OliVR
Olivers Pavicevics - Artist
Riga, Latvia
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OliVR
published the article
Mar 20, 2019
Deckard Render
Deckard Render
Offline rendering System for Unity
OliVR
updated a submission to Neon Challenge
Dec 24, 2017
Space Elevator City (Final Submission)
We are in a not-so distant future where our planet is hot, over-populated, and covered with mist, concrete and water
View Challenge
View Challenge
Adrian Corbalan
CEO - CorbenStudio
6 months ago
Wow! Amazing work!
Blair Renaud
CEO/ Director
2 years ago
Reply@Roy RobinsonI've spent quite a lot of time looking through the submissions and IMHO the number of votes dosn't seem to correspond to the quality or creativeness of the work, I'm guessing its the quality of their marketting that will win. But I like this one Best and for what it's worth Well done OliVR great job.
The votes only count towards the community awards. The first 3 places are chose my judges at Unity. So, he's still in the running :)
RR
2 years ago
I've spent quite a lot of time looking through the submissions and IMHO the number of votes dosn't seem to correspond to the quality or creativeness of the work, I'm guessing its the quality of their marketting that will win. But I like this one Best and for what it's worth Well done OliVR great job.
OliVR
Olivers Pavicevics
2 years ago
Reply@Farrukh AbdurLooking great :) Overall big scene and interesting project. Good luck I would say just slighly increase contrast and less the bloom a little so colors are more vibrant. Because I when I rendered the final video, the compression resulted in making it look more noise and not clear like in the game view.
Thanks. I think that now it should be OK.
View More Comments
OliVR
uploaded a submission to Neon Challenge
Dec 21, 2017
Space Elevator City (Final Submission)
We are in a not-so distant future where our planet is hot, over-populated, and covered with mist, concrete and water
View Challenge
View Challenge
Adrian Corbalan
CEO - CorbenStudio
6 months ago
Wow! Amazing work!
Blair Renaud
CEO/ Director
2 years ago
Reply@Roy RobinsonI've spent quite a lot of time looking through the submissions and IMHO the number of votes dosn't seem to correspond to the quality or creativeness of the work, I'm guessing its the quality of their marketting that will win. But I like this one Best and for what it's worth Well done OliVR great job.
The votes only count towards the community awards. The first 3 places are chose my judges at Unity. So, he's still in the running :)
RR
2 years ago
I've spent quite a lot of time looking through the submissions and IMHO the number of votes dosn't seem to correspond to the quality or creativeness of the work, I'm guessing its the quality of their marketting that will win. But I like this one Best and for what it's worth Well done OliVR great job.
OliVR
Olivers Pavicevics
2 years ago
Reply@Farrukh AbdurLooking great :) Overall big scene and interesting project. Good luck I would say just slighly increase contrast and less the bloom a little so colors are more vibrant. Because I when I rendered the final video, the compression resulted in making it look more noise and not clear like in the game view.
Thanks. I think that now it should be OK.
View More Comments
OliVR
published the article
Oct 28, 2017
VR Panorama 360 PRO
VR Panorama 360 PRO
VRPanorama is a production proven offline rendering system able to export stereo 360 panoramas and 4K videos. It’s a fast and easy way to render fully functional 360 stereoscopic panorama movies and image sequences for VR headsets...
About Me
Oliver Pavicevic was born in 1974 in Belgrade, Yugoslavia. In 1998 he decided to leave Belgrade and...
Università Cattolica
Professor
Nuova Accademia di Belle Arti di Milano
New Media Designer / Bachelor's degree
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