Hi Everybody! Which graphics optimization techniques do you take into account and use often?
-Profiling (Profiler, Frame Debugger, Scene View Modes, Platform Specific Profilers)
-Metrics (Fillrate, Memory Bandwidth, CPU vs GPU Bound, Draw Calls and SetPass Calls, Memory)
-Batching (Manual, Static, Dynamic, Instancing, Atlasing)
-Dynamic Lighting (Forward vs Deferred, Pixel vs Vertex Lighting, Simulate Lighting trough shaders, Real Shadows vs Projector Shadows)
-Static Lighting (Lightmapping, Light Probes, Mixed Lighting)
-Culling (Occlusion, Per Layer Distances, Culling Groups)
Which others do your consider this list needs?