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Neil Hurwitz
Washington, D.C., United States
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Arbor Life
Simulation Strategy Game
5 months ago
Thanks for the feedback, Guillaume. There will be screens where the player can allocate their tree's energy among different functions and make decisions about how it responds to different environmental conditions. I agree with your point about allowing players to choose and vary the game pace to see how their decisions play out. That'll definitely be incorporated.
Guillaume KEHREN
Lead Developer
5 months ago
Cool concept, seems right up my alley :D How do you play it exactly, i guess you have some UI to give instructions ? Dunno much of the game but anyways I'd suggest you consider a speed up option to allow players to skip through the slower parts
Hello. I'm looking for a skilled developer and graphics artist to join in the development of an educational pc-based game involving a realistic natural habitat simulation that the players' choices directly impact. If this sounds interesting to you, please reach out to me to discuss further. Thanks!

Neil Hurwitz
posted the task
Jan 14, 2018
Unity3D Programmer for Educational Sofware Game
Washington, D.C., United States
Task
3 - 5 years experience
Hello,I’m looking for someone with the skills to help develop an educational game about tree growth and survival where players make decisions that will determine how well their tree thrives in a competitive and dynamic natural ha...View Detail
Unity 3D
SpeedTree
Graphics
Neil Hurwitz
posted the task
Jan 14, 2018
Educational Software Game: Developer/Graphics Artist Needed
Washington, D.C., United States
Task
3 - 5 years experience
Hello,I’m looking for someone with the skills to help develop an educational software game of ecosystem survival, where players make decisions that will determine how well a tree thrives in a competitive and dynamic natural habit...View Detail
Unity3D
SpeedTree
Graphics
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