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- MrCrankyRooster -
Portsmouth, United States
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So I started a course on how to add/create new weapons (for the record I have no idea how to code or even how the heck it works) It told me I had to add a "WeaponController" Script. So I found the weapon controller the other guns used and tried to add it and it said "Blah Blah not monobehaviour" and I dont know how to do that so someone please HELP! lol thanks

M
9 months ago
Also this guide might help if you want to stay doing it from scratch i haven't done it myself yet but i plan to: https://learn.unity.com/tutorial/fps-mod-set-up-a-new-burst-rifle-weapon#5dc3d757edbc2a001fe25dc1
M
9 months ago
idk how to fix that exact issue but i have had great success in making my own guns by building on top of the old ones. you can make a copy of the asset by highlighting the weapon & press ctrl+D a 2nd one will pop up and you can change it's name edit its model and fiddle with its settings.
Whats a good way to learn C# in a way thats helpful to this

RR
9 months ago
Just get a tutorial so you could learn the basic terminology, limitation/scope of functions and the proper structure of coding. Then just go through digging Algorithms and Data structure and file handling so that you could get a master in defining logic for making the best games. I would prefer Udemy for your first step to learn about the basic terminologies. Everything else for C# is in the documentation from Microsoft it's the best source to get all you need to know. ref link: https://docs.microsoft.com/en-us/dotnet/csharp/
Geovanie Ruiz
Indie Developer @ For the Plot Entertainment
9 months ago
The best way to learn a programming language is to have a goal and figure out how to do it. There’s tons of tutorials but unless you have something to focus on, you’re throwing darts in the dark.
b
9 months ago
You can try this tutorial, this is usefull to understand how to code in Unity. https://learn.unity.com/course/create-with-code
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