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Michael Privat
C# Developer, AI, Shader, RTS, Networking, VR - Programmer
Jacksonville, United States
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Michael Privat
postedan idea
Apr 30, 2018
Experiments with real time infinite procedural generation for an RTS prototype I am building.

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Machine Learning In Unity
ONLINE EVENT
8:00 PM - 9:00 PM April 4, 2018 (Local: UTC-4)
20:00 - 21:00 Apr 4, 2018 (Local: UTC-4)
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I've been investigating what it'd take to add procedural roads to procedurally generated terrain. An interesting article came out of a GDC presentation done by the Ghost Recon Wildlands team. Has anyone tried to reproduce some of these algorithms? Even if only experimental?
https://80.lv/articles/procedural-world-building-in-ghost-recon-wildlands/

80.lv
Procedural World Building in Ghost Recon Wildlands
Michael Privat
updated the project
Dec 29, 2016
RTS prototype
Michael Privat
published the project
Dec 28, 2016
RTS prototype
About Me
Developer with an engineering degree in computer science. Looking for artists to partner with to...
Availity, LLC
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Massachusetts Institute of Technology
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