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Matthew Norman
Developer - Programmer
Plymouth, United Kingdom
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Matthew Norman
published the project
May 11, 2017
4
Dr. Swiperson
Matthew Norman
published the project
May 11, 2017
4
Fantastical Flora
Matthew Norman
published the project
Mar 27, 2017
Runtime FBX Importer
Matthew Norman
published the project
Mar 16, 2017
11
Medical Room Planner
2 years ago
The other elements were done using traditional 2D UI elements with alot of custom functionality, and offline tools for creating all the thumbnails etc.
2 years ago
The "in-scene" elements such as the arcs and lines used to show where boom arms are pointing etc. were made using the GL class (https://docs.unity3d.com/ScriptReference/GL.html), we created a utility functions allowing us to draw a number of customisable shapes. This was also very useful for visual debugging as well. Hopefully that helps?
AH
Ardrian Hardjono
VR Developer
2 years ago
Was this built in Unity? How did you build the UI system for this one. Looks pretty complex!
Matthew Norman
updated the project
Mar 16, 2017
5
Ice Flows
Matthew Norman
published the project
Mar 16, 2017
10
REALIS3D
About Me
I have experience working in the Serious games, training and simulation market with a Unity...
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University of Plymouth
Computing and Games Development
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