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Luis Diaz
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Luis Diaz
published the game
Sep 25, 2017
A Place for the Unwilling
"A Place for the Unwilling" is an open-world adventure game about the last days of a dying city. Time is always running and, no matter what you do, the ending is always drawing closer.
LD
Luis Diaz
published the article
Sep 25, 2017
A Lick Of Urbanistic Paint
A Lick Of Urbanistic Paint
How collaborating with a game urbanist helped us improve our project
DD
3 years ago
PGA Tour 2017 Live Online
Martín Pane
published the article
Sep 25, 2017
What I learned from trying to make an Isometric game in Unity
What I learned from trying to make an Isometric game in Unity
Making an isometric game is far from being an easy task, here are a couple of helpful tricks to improve your workflow.
JJ
a month ago
Hi Great article! I'm trying to use your technique but have encountered a small problem with the slicing part. I use Photoshop to do the slicing and then import into Unity using the new(-ish) PSB import function. But I often get thin white lines (1-pixel I guess) between the slices after import into Unity. How did you do the slicing? Did you actually cut out each slice as a separate png and then place them together manually in Unity? Did you actually
Javier Argañaraz
System analyst - Level Desaing
8 months ago
It was very Awasome.. Tnx
BH
a year ago
Thank yoi
Akshay Sinha
Java Developer
2 years ago
Wow great.
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Luis Diaz
published the article
Sep 25, 2017
The Indie’s Guide to surviving events
The Indie’s Guide to surviving events
All you need to know to plan events and come back alive from them
LD
Luis Diaz
published the article
Sep 25, 2017
Crafting the looks of a unique city
Crafting the looks of a unique city
How we are crafting the looks of our city, creating diverse environments while keeping its coherence
LD
Luis Diaz
published the article
Sep 25, 2017
How Unity and Ink are helping us build a narrative game
How Unity and Ink are helping us build a narrative game
Making crafting stories as easy as possible
SW
3 years ago
A rather old post but really interesting. Did you solve translation of your game to other languages? Because ink itself doesn't have this feature built in.
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