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Kripto289
VFX - Artist
Russia
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Kripto289
published the project
Mar 2, 2018
New Archer FX (in progress)
sy
a year ago
Share this link here https://convertpdftojpg.net and get free pdf to jpg converter here.
SRM Games
SRM Games
a year ago
Hey, when I run the demo scene, nothing happens... I cycle through the effects but no effect occurs. Is there a "trick" to get it started?
cc
a year ago
cant trun in 2018.4, can u help?
Matt Buendia
Indie VR Game Level Designer
a year ago
Just recently purchased this asset and looking forward to converting this to my VR build :-)
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Kripto289
published the project
Mar 2, 2018
6
Mesh effects
NV
Hi Admin! I bought your mesh effect. But i import it to my project have error
LW
2 years ago
Hi, just downloaded the Mesh Effects. I am new to using downloaded assets and was wondering if there is a tutorial video on how to use these effects on the meshes? Thanks!
Kripto289
published the project
Mar 2, 2018
6
Magic pack1
S
4 months ago
hello , have just purchased the Magic Effects 1 pack from the asset store & use in 5.6 the effects ,& how to Optimize th shaders ,because Occupies 50M memory?
Kelian Puppi
Developer
7 months ago
-1 Not working on 2019.2.9
J
8 months ago
I have just purchased the Magic Effects 1 pack from the asset store & unfortunately in HDRP in 2019.3 the smoke effects are flat grey textures. Unfortunately it means many of the effects cannot be used at this point in time. Are you able to assist with taking a look at this? Thanks, Jim.
J
8 months ago
Hello,
Kripto289
published the project
Mar 2, 2018
5
Effect pack4
qb
8 months ago
REP4, trying to use the decals, such as the frost decal in Effect22. Unity 2019.1, standard pipeline - decals render as distorted squares sometimes. Any fix? An example of the problem: https://forum.unity.com/threads/hdrp-decals-are-distorted.657211/
qb
8 months ago
REP4, trying to use the decals, such as the frost decal in Effect22. Unity 2019.1
tm
9 months ago
Reply@Bryan Ogden
These LWRP Errors cause a failure to build when debugging mobile (build and run buildoptions.strictmode ) and cant be ignored. Since you feature that the package runs on android I thought you should know
I am wondering the same thing.
tm
9 months ago
@Kripto289 will this be update to support Lightweight Renderpipeline?
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About Me
I'm VFX artist. I know the c# and HLSL language. Also, my English still bad :)
URAL TECHNICAL INSTITUTE OF COMMUNICATION AND INFORMATICS (BRANCH) SIBGUTI (URTISY SIBGUTI)
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