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Kostiantyn Saietskyi
Unity developer - Programmer
Zhytomyr, Ukraine
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Kostiantyn Saietskyi
updated the project
Oct 15, 2020
2D/3D Paint - paint on any object in Unity
Kostiantyn Saietskyi
published the project
Sep 30, 2020
Device Thermal State Pro
Kostiantyn Saietskyi
updated the project
Sep 24, 2020
Android Root Checker
Kostiantyn Saietskyi
published the project
Sep 21, 2020
Android Root Checker
Kostiantyn Saietskyi
published the project
Aug 17, 2020
Audio-Text Synchronizer
N
23 days ago
Reply@Neo๏ผš
Hi! I'm wondering does it automatically assign timeframe in the audio for each word, or it would need to be a manual process? If the timing data has to be provided, is there a way I could provide this in a data format rather than manual input such as a subtitle file?
Thank you for your reply!!
Kostiantyn Saietskyi
Unity developer
23 days ago
Reply@Mtm Project๏ผš
Hi @Kostiantyn Saietskyi ! I'm using your awesome asset for a commercial application. I'm wondering if and how it is possible to trigger a callback when the text/audio sync reaches a particular word, for example to dynamically switch beteween multiple texts, or to show custom related contents. I'm not sure if my question is clear enough, but I thank you in advance
Hi! @Mtm Project! Thanks for your message! You can get current index of text synchronization using method TextSyncronizer.GetCharProgress(). With current index of text you can find which word is playing now, if you need to implement this functionality and/or wrap it into an event/Action, write me to my email unitymedved@gmail.com and I will do it with pleasure!
MP
23 days ago
Hi @Kostiantyn Saietskyi ! I'm using your awesome asset for a commercial application. I'm wondering if and how it is possible to trigger a callback when the text/audio sync reaches a particular word, for example to dynamically switch beteween multiple texts, or to show custom related contents. I'm not sure if my question is clear enough, but I thank you in advance
Kostiantyn Saietskyi
Unity developer
23 days ago
Reply@Neo๏ผš
Hi! I'm wondering does it automatically assign timeframe in the audio for each word, or it would need to be a manual process? If the timing data has to be provided, is there a way I could provide this in a data format rather than manual input such as a subtitle file?
Hi! Thanks for your questions! It requires manual assignment timings with audio and contains Editor tool for it. Upcoming update will have an ability to use subtitle files for it, if you want to test my current implementation, please let me know via email: unitymedved@gmail.com
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Kostiantyn Saietskyi
published the project
Jul 27, 2020
2D Deformation - physics of deformation on STEROIDS! ๐Ÿ’ช
About Me
Hello! My name is Kostya and I have been working with Unity for 7 years. I love playing and making...
Intellijoy
Unity developer
Zhytomyr State Technological University
Bachelor
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