Motion Matching for Unity (MxM) - Advanced Character Animation with No State Machine
Mar 23, 2020 6:27 PM
MxM is an animation system for Unity that utilises the 'Motion Matching' technique instead of traditional state based animation systems. Motion Matching does not require a complex state machine, you never have to define...
Strider (Coming Soon)
Jan 31, 2020 12:25 AM
Strider is a procedural animation tool coming soon to the Unity Asset Store, that makes your character move more believably by changing stride instead of play rate.
Analog Speed Ramps
Animation clips have fixed speeds (e.g. idle...
Ouroboros - The Ultimate Endless Track Solution (Deprecated)
Sep 17, 2019 6:05 PM
Ouroboros Track Engine is a level design and real-time level manager tool that takes endless runner and driver style games to the next level. It is a system that places track segments end on end as the player progresses through...
You, The Clay & Your Brushes
Mar 3, 2019 3:16 AM
Sculpting is probably one of my favorite parts of the art pipeline. At first it is terrifying because you see the end result and you see where you start and it can be overwhelming. However, when you take away the over complex...
Feb 19, 2019 6:46 PM
Vertigo City is an endless driver where the player takes control of a hover car with the ability to ride on any surface. Experience "Carcour" at its finest. The game is being worked on by a two man, coder / artist, team.
RedMatrix Graphics Engine
May 21, 2017 6:54 PM
RedMatrix is a 2D/3D graphics engine that I created in C++ using OpenGL in 2014. This engine was for my personal learning only and was never intended to be released. As this was a learning experience I even coded the 3D maths...