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Kenneth Claassen
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Gold Coast, Australia
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Kenneth Claassen
updated the project
Mar 24, 2020
7
Motion Matching for Unity (MxM) - Advanced Character Animation with No State Machine
PH
10 months ago
Oh wow, Enter submits. Trying again. Hi Kenneth, We communicated briefly about your MxM system on the forum, where I asked about the ability to precalculate entire scenes for a non-real-time visualization where everything is pre-calculated. I'd like to inquire about some sponsored development. Basically, I can see that the end result of your motion matching is playable assets, i.e. a timeline. Rather than trying to duplicate your significant effort, I'm wondering if I could sponsor development so that I can send trajectories for a whole 1-2 minute scene and receive a timeline back that I can then play at my leisure through the playable API. I'm not drowning in cash, and this is a prototype, but I'd like to sponsor development with a good deal more than what the asset costs if this were a possibility. If interested, is there a way to discuss this outside of this board?
PH
10 months ago
Hi Kenneth,
I am happy to announce that Motion Matching for Unity has finally released on the Unity asset store. https://www.assetstore.unity3d.com/#!/content/145624 If you do decide to pick it up, make sure you join the discord and send me a PM with your invoice so I can give you verified status. Also check out the forum page for additional information. https://forum.unity.com/threads/motion-matching-mxm-animation-system-for-unity-coming-soon.620713/
MxM has been submitted to the asset store from today. Might take a few weeks to get approved.
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Kenneth Claassen
published the project
Jan 31, 2020
Strider (Coming Soon)
Kenneth Claassen
updated the project
Sep 18, 2019
13
Ouroboros - The Ultimate Endless Track Solution (Deprecated)
With a heavy heart, I have made the decision to deprecate this package. I apologise to the very few that purchased the asset or were looking forward to future updates. I really wanted to keep working on this but I couldn't in good conscious keep holding onto the project without being able to support it properly. Due to a series of unexpected events, the Unity Asset store has been my sole source of income in the last few months meaning that I have to prioritise projects based on sales. It really sucks to have to do this but such is life. Spending my time on an asset that simply doesn't sell means that myself and my family don't eat. At the end of the day, I think Ouroboros was just too niche to make it on the asset store, which is a shame because I really loved what it did. It was my first ever asset and I am proud of it as the stepping stone that it was. Again, sincerest apologies to those that purchased the asset. I really didn't want to believe that it was dead but it's time for me to face reality. Thank you.
2 years ago
Ouroboros has been submitted to Unity for approval. If all goes will it should be out sometime within the next 4 weeks.
2 years ago
You have not released it?
Unfortunately not. Getting that last 10% done has been a more difficult task than I anticipated. However, everyday I'm getting closer to something that I can actually call a product. I plan to release it Soon (TM) my current hope is before Christmas. They really don't lie when they say 90% of the work is in the last 10%
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Kenneth Claasseninterested/going anevent
Online User Group: 3D Game Kit Release, Gaia & Intro to Entity Component System
ONLINE EVENT
11:00 AM - 1:00 PM May 23, 2018 (Local: UTC-4)
11:00 - 13:00 May 23, 2018 (Local: UTC-4)
1993 Participants
Kenneth Claassen
updated the project
Mar 3, 2019
6
You, The Clay & Your Brushes
Kenneth Claassen
published the project
Mar 3, 2019
6
You, The Clay & Your Brushes
About Me
I am an Animation Programmer and Unity Asset Store Publisher from the Brisbane Australia. I have...
Defiant Development
Programmer
Griffith University, Australia
Engineering (Civil) 1st class honours
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