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Kenneth Claassen
Senior Engineer (Civil) - Other
Gold Coast, Australia
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Kenneth Claassen
updated the project
Feb 18, 2019 7:07 PM
Motion Magic (MxM) Motion Matching Animation System for Unity (WIP)
Motion Magic (MxM) is a work in progress animation system for Unity Engine that utilises the 'Motion Matching' technique instead of traditional state based animation systems. Motion Matching does not require a complex state...
Showcase
Kenneth Claassen
5 hours ago
For anyone who is not on the Discord. Here is a quick update. Motion Magic has progressed in leaps and bounds since January. The foundation is now complete and I'm getting really good locomotion especially considering the poor quality (and quantity) of the mocap I'm using. There is much more work to do but now that the foundation is there I think the most experimental part is more or less over. I am working hard on this project every day now so it is progressing quickly. Here is a video showing the latest update on the project: https://youtu.be/Rbiud5oNLZw
Kenneth Claassen
a month ago
Due to spam I've had to close the open invite to the discord. If you want access you will have to send me a private message to get a limited time access link.
Kenneth Claassen
3 months ago
I've completely refactored the MxMAnimator to works with Playables instead of the animator controller. It works like a charm. If you want access join the discord https://discord.gg/qfzXhGC
Kenneth Claassen
3 months ago
Thanks, I'll have a look some time. Though I would prefer to integrate animation control with playables directly into the MxM animator to reduce the number of scripts on the object. I don't like having too many Mono-behaviours and after trying it, I thought the Playable API was pretty easy to use on it's own without an additional script wrapper. I also try to keep things minimalistic. What I mean by that is I don't want to add code that MxM doesn't need and after briefly looking at those scripts there was a lot of stuff that MxM wouldn't need. Anyway, just my initial thoughts, I'll have a deeper look into it when I get back into this project more.
Kenneth Claassen
updated the project
Dec 17, 2018 8:30 AM
+8
Ouroboros - The Ultimate Endless Track Solution
Ouroboros Track Engine is a level design and real-time level manager tool that takes endless runner and driver style games to the next level. It is a system that places track segments end on end as the player progresses through...
Showcase
Kenneth Claassen
2 months ago
Ouroboros has been submitted to Unity for approval. If all goes will it should be out sometime within the next 4 weeks.
Kenneth Claassen
4 months ago
Marlon Antonio Rodriguez PradoYou have not released it?
Unfortunately not. Getting that last 10% done has been a more difficult task than I anticipated. However, everyday I'm getting closer to something that I can actually call a product. I plan to release it Soon (TM) my current hope is before Christmas. They really don't lie when they say 90% of the work is in the last 10%
You have not released it?
Kenneth Claassen
updated the project
Jun 19, 2018 9:40 AM
Motion Magic (MxM) Motion Matching Animation System for Unity (WIP)
Motion Magic (MxM) is a work in progress animation system for Unity Engine that utilises the 'Motion Matching' technique instead of traditional state based animation systems. Motion Matching does not require a complex state...
Showcase
Kenneth Claassen
5 hours ago
For anyone who is not on the Discord. Here is a quick update. Motion Magic has progressed in leaps and bounds since January. The foundation is now complete and I'm getting really good locomotion especially considering the poor quality (and quantity) of the mocap I'm using. There is much more work to do but now that the foundation is there I think the most experimental part is more or less over. I am working hard on this project every day now so it is progressing quickly. Here is a video showing the latest update on the project: https://youtu.be/Rbiud5oNLZw
Kenneth Claassen
a month ago
Due to spam I've had to close the open invite to the discord. If you want access you will have to send me a private message to get a limited time access link.
Kenneth Claassen
3 months ago
I've completely refactored the MxMAnimator to works with Playables instead of the animator controller. It works like a charm. If you want access join the discord https://discord.gg/qfzXhGC
Kenneth Claassen
3 months ago
Thanks, I'll have a look some time. Though I would prefer to integrate animation control with playables directly into the MxM animator to reduce the number of scripts on the object. I don't like having too many Mono-behaviours and after trying it, I thought the Playable API was pretty easy to use on it's own without an additional script wrapper. I also try to keep things minimalistic. What I mean by that is I don't want to add code that MxM doesn't need and after briefly looking at those scripts there was a lot of stuff that MxM wouldn't need. Anyway, just my initial thoughts, I'll have a deeper look into it when I get back into this project more.
Kenneth Claassen
updated the project
Mar 19, 2018 11:51 PM
+8
Ouroboros - The Ultimate Endless Track Solution
Ouroboros Track Engine is a level design and real-time level manager tool that takes endless runner and driver style games to the next level. It is a system that places track segments end on end as the player progresses through...
Showcase
Kenneth Claassen
2 months ago
Ouroboros has been submitted to Unity for approval. If all goes will it should be out sometime within the next 4 weeks.
Kenneth Claassen
4 months ago
Marlon Antonio Rodriguez PradoYou have not released it?
Unfortunately not. Getting that last 10% done has been a more difficult task than I anticipated. However, everyday I'm getting closer to something that I can actually call a product. I plan to release it Soon (TM) my current hope is before Christmas. They really don't lie when they say 90% of the work is in the last 10%
You have not released it?
Kenneth Claassenjoined an event
Machine Learning In Unity
11:30 PM - 12:30 AM April 5, 2018
15:00 - 16:00 Apr 4, 2018
1059 Participants
About Me
I am currently a Senior Road Engineer who has been self learning programming and game development...
Self Employed
Asset Store Publisher
Griffith University, Australia
Engineering (Civil) 1st class honours
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Kenneth Claassen's liked projects (7)
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