This is a project that I came up with and led for Rabbit Hole Creative back in 2013. The demo features soft object 3D tracking with a point cloud using the PCL library. The touch screen was tracked and calibrated using CCV. And...
Dec 17, 2016 3:45 AM
Demonstration of taking an off the shelf card and creating an interactable augmented reality scene.
Hex: Shards of Fate
Dec 17, 2016 3:27 AM
On Hex, my role was Technical Artist. I integrated and created visual effects, wrote shaders and tools for artists, optimized for low end platforms, and created/managed the art asset pipeline for large art sets.