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Jose Luis Torres Reyes
Game Developer (Unity Certified) - Artist
San Juan, Puerto Rico
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Jose Luis Torres Reyes
published the project
May 9, 2019
Simple Terrain Prototyping
Jose Luis Torres Reyes
published the project
May 6, 2019
5
Moliminious :: (Gig) Lighting / Color Grading and Materials Calibrations
Jose Luis Torres Reyes
published the project
Mar 21, 2019
Nature Environment Demo - HD SRP
Hover Racer Online Training Days: Feb 13th, 14th, 15th
ONLINE EVENT
February 13, 2018 4:00 PM - February 15, 2018 6:00 PM (Local: UTC-4)
Feb 13, 2018 16:00 - Feb 15, 2018 18:00 (Local: UTC-4)
1021 Participants
Jose Luis Torres Reyes
updated a submission to Neon Challenge
Jan 18, 2018
Omega 3010
Here's my submission for the Unity's Neon Challenge, hope you like it! It's scenery based on a distant world / future, where machines are mixed with nature for different purposes.
View Challenge
View Challenge
Tsuyoi Raion
Game Developer
a year ago
Reply@Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
It's simply how the water is displayed, it doesn't look like water, more like slick oil, if that's what your going for then great but if your trying to get water, i suggest making some changes. Anyways submissions are over, good luck!
Jose Luis Torres Reyes
Game Developer (Unity Certified)
2 years ago
Reply@Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
The other thing might be camera angle for the shots given the time-of-the-day (TOD). If you start playing around with a little different daylight the results might be more clear most likely? Here is a video of a shot more favorable to actually show/focus on the water itself, hope you like it better: https://youtu.be/PapHJ5fLLn8
Jose Luis Torres Reyes
Game Developer (Unity Certified)
2 years ago
Reply@Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
Thank you. The water is because I want it to look like so. It's meant to be a swamp, so there's all kind of irregularities on the water cause by all type of surface blemishes and irregularities or terrain features. Its all configurable trough a shader, I just calibrated it to my liking to describe the scene atmosphere the better.
Tsuyoi Raion
Game Developer
2 years ago
Terrain work looks pretty good but the water looks very very odd.
View More Comments
Jose Luis Torres Reyes
updated a submission to Neon Challenge
Jan 10, 2018
Omega 3010
Here's my submission for the Unity's Neon Challenge, hope you like it! It's scenery based on a distant world / future, where machines are mixed with nature for different purposes.
View Challenge
View Challenge
Tsuyoi Raion
Game Developer
a year ago
Reply@Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
It's simply how the water is displayed, it doesn't look like water, more like slick oil, if that's what your going for then great but if your trying to get water, i suggest making some changes. Anyways submissions are over, good luck!
Jose Luis Torres Reyes
Game Developer (Unity Certified)
2 years ago
Reply@Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
The other thing might be camera angle for the shots given the time-of-the-day (TOD). If you start playing around with a little different daylight the results might be more clear most likely? Here is a video of a shot more favorable to actually show/focus on the water itself, hope you like it better: https://youtu.be/PapHJ5fLLn8
Jose Luis Torres Reyes
Game Developer (Unity Certified)
2 years ago
Reply@Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
Thank you. The water is because I want it to look like so. It's meant to be a swamp, so there's all kind of irregularities on the water cause by all type of surface blemishes and irregularities or terrain features. Its all configurable trough a shader, I just calibrated it to my liking to describe the scene atmosphere the better.
Tsuyoi Raion
Game Developer
2 years ago
Terrain work looks pretty good but the water looks very very odd.
View More Comments
About Me
Certified Unity Developer (Available for work for hire / commissions) Same as many other indies, I...
First Light Studios
Unity Game Developer
Universidad Interamericana de Puerto Rico
Computer Science
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Unity Certified Developer
Sep 2016
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