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Jeremy Jackson
Programmer/GameDev - Programmer
Kentucky, United States
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Jeremy Jackson
published the game
Aug 16, 2018
Portamon
Portamon is a short Pokemon inspired RPG that revolves around getting your trainer license so that you can begin your journey and make your grandfather proud. Explore the town. Complete quests. Battle trainers. Get your Portamon trainer license.
Jeremy Jackson
published the game
Jul 4, 2018
Bardock's Final Stand
Bardock's Final Stand is a short runner/shooter game based around Dragon Ball Z's character Bardock in his last moments trying to protect his planet from annihilation by fighting through waves of Freeza's men to stop him. The project was developed using the phaser framework with me as the programmer/designer. The original track for the game (At Least 9000) was...
Jeremy Jackson
updated the game
Jul 4, 2018
Steel Cavalry
Steel Cavalry is a 2.5D mech action platformer developed in the Gamkedo club. The project was pitched and led by me, Jeremy Jackson, and completed with the help of over 20 remote part-time collaborators worldwide.
Jeremy Jackson
published the game
Jul 4, 2018
The Rescue
The Rescue is a short stealth based game that was made as entry for the 2017 JS13K game development competition. The goal of the competition is to create a game in 13 kilobytes or less using only Javascript. In The Rescue you play as the agent Ghost and make your way through the enemy base in search of the organization's missing agent, Shadow.
Jeremy Jackson
published the game
Jul 4, 2018
Steel Cavalry
Steel Cavalry is a 2.5D mech action platformer developed in the Gamkedo club. The project was pitched and led by me, Jeremy Jackson, and completed with the help of over 20 remote part-time collaborators worldwide.
About Me
Hey! My name is Jeremy Jackson. I like to write code, learn about new things, and solve problems. I...
Fooji
Full Stack Software Engineer
Eastern Kentucky University
B.A. Spanish Language and Literature
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