A shader that enables props to merge with terrain. It is a part of Playtime Painter Asset.
Geometry and terrain can use the same shader. Later I may split them in two, since materials are likely to be different any way. You can...
Oct 24, 2017 8:48 AM
Editor Component to edit GameObject's textures using Render Texture Buffer.
Sep 28, 2017 1:57 PM
Play it now.
Despite the looks game doesn't really use any lighting effects. It just displaces some colors in the shader to create the effect.
You can see many iterations of the shader to get the most striking effect.
May 21, 2017 4:25 PM
My first game, Voxel Graphics. Made during the course of a year with SDL and C++ (everything is rendered in CPU).
Reverse effect in the video is not an in-game feature, you can't turn back time. I reversed the video to see...
Jan 28, 2017 7:56 AM
A silly little game, the first thing I made with Unity, but still enjoy playing it sometimes. I used resources from Space Shooter tutorial.
May 22, 2017 8:39 AM
Entire game in a shader. (Not finished, just a technical experiment)