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Hidenori Doi
Aiming Inc. Lead Software Engineer / Manager - Manager
Shinjuku-ku, Japan
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Hidenori Doi
updated the article
May 5, 2019
Lightweight Render Pipeline(LWRP) のパイプラインを拡張する
Lightweight Render Pipeline(LWRP) のパイプラインを拡張する
Lightweight Render Pipeline(LWRP) のプレビューがはずれ,今後本格的に利用していくためにパイプラインの拡張方法について調査しました
Hidenori Doi
updated the project
May 4, 2019
MassiveClouds version3 Demo Movie
Hidenori Doi
published the project
May 4, 2019
MassiveClouds version3 Demo Movie
Hidenori Doi
published the article
May 4, 2019
Lightweight Render Pipeline(LWRP) のパイプラインを拡張する
Lightweight Render Pipeline(LWRP) のパイプラインを拡張する
Lightweight Render Pipeline(LWRP) のプレビューがはずれ,今後本格的に利用していくためにパイプラインの拡張方法について調査しました
Hidenori Doi
updated the project
Mar 9, 2019
5
Massive Clouds - Screen Space Volumetric Clouds
Hidenori Doi
Aiming Inc. Lead Software Engineer / Manager
3 months ago
Reply@Clément GiraultHi @Hidenori Doi This looks great. Do the clouds cast shadows?
@Clément Girault Sorry, Massive Clouds can not cast shadows
CG
3 months ago
Hi @Hidenori Doi This looks great. Do the clouds cast shadows?
Hidenori Doi
updated the article
Dec 16, 2018
Unity Package Manager で staging-package を使う
Unity Package Manager で staging-package を使う
Unity Package Manager で staging-package を使う
About Me
Game Software Engineer I personally develop Assets and Game Application with Unity.
Aiming Inc.
Lead Engineer / Manager
electroity of Electro-Communications
電子情報学科
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Hidenori Doi's liked projects (7)
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