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Hason
C++工程师 - Programmer
Shenzhen, China
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Hasonjoined anevent
Unity最新程序化动画绑定(Animation Rigging)技术介绍
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5:00 AM - 6:00 AM July 31, 2019 (Local: UTC-4)
05:00 - 06:00 Jul 31, 2019 (Local: UTC-4)
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Unity PiXYZ 2019产品线新功能介绍
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5:00 AM - 6:00 AM June 26, 2019 (Local: UTC-4)
05:00 - 06:00 Jun 26, 2019 (Local: UTC-4)
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UIWidgets - 不止游戏!如何使用Unity开发跨平台应用
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5:00 AM - 6:00 AM March 27, 2019 (Local: UTC-4)
05:00 - 06:00 Mar 27, 2019 (Local: UTC-4)
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Hason
Feb 28, 2019
1、不同平台的资源AssetBundle打包能够整合一套吗?
2、在Editor模式下,切换不同平台资源能否不用重新加载,已经设置了各个平台的信息

Liming Zhang
Lead Field Engineer
7 months ago
2.可以通过Cache Server减少切换平台花费的时间 https://docs.unity3d.com/Manual/CacheServer.html
Liming Zhang
Lead Field Engineer
7 months ago
1.目前不同平台的AssetBundle只能分别打包
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Unity2018.3全新Prefab预制件系统深入介绍
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5:00 AM - 7:00 AM February 27, 2019 (Local: UTC-4)
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Unity HDRP高清渲染管线 – 艺术家工作流
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5:00 AM - 7:00 AM November 14, 2018 (Local: UTC-4)
05:00 - 07:00 Nov 14, 2018 (Local: UTC-4)
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