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求助:3D赛车游戏的相机跟随算法设计
最近在开发一个赛车游戏,在相机跟随这个功能上出现了一些问题。(开发用的是Unity)
我的设想是相机在位移上实时跟随车辆,在车辆转弯时相机的转动会有一定的延迟。
不知道大家做3D赛车竞速游戏时,是怎么解决相机跟随的?

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