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Gismar Horsch
Zürich, Switzerland
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Gismar Horsch
updated the article
Jan 27, 2019
Multi-Threaded Flow Field AI Pathing
Multi-Threaded Flow Field AI Pathing
Using multi-threading to generate a Flow Field that allows infinite amount of enemies to chase a player in a 2D grid environment.
GH
Gismar Horsch
published the article
Jan 27, 2019
Multi-Threaded Flow Field AI Pathing
Multi-Threaded Flow Field AI Pathing
Using multi-threading to generate a Flow Field that allows infinite amount of enemies to chase a player in a 2D grid environment.
GH
Gismar Horsch
uploaded a submission to Unity 2D Challenge
Nov 13, 2018
Procedural Dungeon Generator
Procedural Dungeon Generator
Just a little documentation on what I am currently doing for my game for Unity's 2D challenge
View Challenge
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Indie Dev who does music, pixel art, and programming
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