I followed the "customize weapon projectiles" tutorial and now I have a gun with bullets that spawn crystals on hit. The problem is that these crystals are actual objects within the game and the player character cannot move through them. Is there a way to keep the spawned objects but make the player go through them?
I guess the mesh and the rigidbody components are needed so that the objects fly away nicely and collide with each other. But how can I separate the collisions into two layers or something? (so crystals collide with other crystals and with walls, but not with the player)