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l8doku
updated a submission to My First Microgame Challenge
Feb 3, 2020
Bullet Limbo
Doubt_brep
Producer
23 days ago
l
l8doku
uploaded a submission to My First Microgame Challenge
Jan 24, 2020
Bullet Limbo
Doubt_brep
Producer
23 days ago
I followed the "customize weapon projectiles" tutorial and now I have a gun with bullets that spawn crystals on hit. The problem is that these crystals are actual objects within the game and the player character cannot move through them. Is there a way to keep the spawned objects but make the player go through them?
I guess the mesh and the rigidbody components are needed so that the objects fly away nicely and collide with each other. But how can I separate the collisions into two layers or something? (so crystals collide with other crystals and with walls, but not with the player)

a month ago
You have to use Layers and then configure the matrix on Project Settings
I tried changing player's FOV and it was a trickier process than I expected.

MainCamera has a "Field of View" parameter that does nothing. Instead, the default FOV is a parameter "default FOV" in the Player Weapons Manager script.
Wouldn't it be better to take the default FOV from MainCamera instead of overriding its parameter?

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