Notifications
bg
Gabriel Dagostin
Technical Artist - Artist
São Leopoldo, Brazil
131
Likes
253
Followers
50
Connections
All
Articles1
Games0
Showcases7
Column8
Jobs0
Gabriel Dagostin
published the project
Dec 18, 2018 4:21 AM
+4
Water Shader
A little personal project I did for fun. Shaders created with Amplify Shader and optimized via script. Trees and rocks assets are from the Asset Store. Hope you like it! :)
Showcase
Gabriel Dagostin
published the project
Jun 24, 2017 8:17 PM
Karma Screenshots
This is a college project, still in development. It's a 3D sidescrolling game, pretty much inspired by Inside and ICO. For this project I made all the scenery and some assets (from concept to modeling and texturing), all the...
Showcase
Gabriel Dagostin
published the project
Apr 25, 2017 11:35 AM
Grass and Trees
Some visual tests for a game I'm working on!
Showcase
Gabriel Dagostin
published the project
Nov 15, 2016 6:37 PM
+3
Project Wind - Scenery Concepts #1
Some concepts I've made for the next Marmota Studio's game.
Showcase
markp-unity
2 years ago
Wow what an amazing example of work using just our Standard Assets!
That's really so beautiful!
Gabriel Dagostin
2 years ago
You're welcome :D
Efren
2 years ago
Awesome! Thanks so much for sharing, I will try cools setups with this! Thank you very much!
Gabriel Dagostin
published the project
Nov 1, 2016 5:45 PM
Snow Test
Deformable snow test I made for an incoming project.
Showcase
Gabriel Dagostin
2 years ago
Thanks, Mark! I'd like to achieve something like the guys from "Prey for the Gods" did... not quite there yet, but still trying :)
markp-unity
2 years ago
Really great work!
Gabriel Dagostin
published the project
Nov 1, 2016 5:36 PM
Grass Test
Just a visual test for an incoming project. I use the arrow keys to control direction/intensity of the wind, witch affects the grass.
Showcase
TORT
2 years ago
sweet
Interessante @Gabriel Dagostin, qualquer dia eu tento replicar :)
Gabriel Dagostin
2 years ago
Valeu, Janderson! Isso, na real é a grama padrão do terreno da Unity, eu só modifiquei um pouco o shader pra que a animação dela fosse só pra um lado, e criei um script pra setar a força e o lado que ela vai :)
Ficou excelente cara. As gramas são planes com transparência e vertex offset? Gostei da forma que elas ficaram sugestivas ao longe.
About Me
Hello! I'm a beginner artist from Brazil. I always loved sketching and drawing characters, but once...
Revolver Game Studio
UI Designer
Universidade FEEVALE
Digital Games
See more
Certifications (0)
Import
See all
Gabriel Dagostin's liked projects (273)
Following (280)
Followers (253)
Groups (0)
No groups