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Fimpossible Games - Filip Moeglich
Programmer, Animator, Audio Designer & others - Owner
Poznań, Poland
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Fimpossible Games - Filip Moeglich
postedan idea
Mar 10, 2019
Today there will be premiere of my tutorial about recording sound effects for monsters! (7 hours to go) Be sure to watch, there will be described a lot of helpful stuff :) https://www.youtube.com/watch?v=JPva4lf-PcU

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[Audio Design] Creating Monster Voice from Human Voice - Concept of work, Tips and Recording
Fimpossible Games - Filip Moeglich
postedan idea
Feb 28, 2019
New package released! https://www.youtube.com/watch?v=v9DRWktBdgQ

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[Unity Package] Eyes Animator - Your cool solution for eyes movement animation!
Fimpossible Games - Filip Moeglich
postedan idea
Nov 26, 2018
Some new features in my packages: https://www.youtube.com/watch?v=rHn9dsjBya8

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[Flash #2] Some new stuff in newest updates for Fimpossible Games Packages
Fimpossible Games - Filip Moeglich
updated the article
Nov 2, 2018
Hybrid Procedural Animation Rigs!
Hybrid Procedural Animation Rigs!
Making animations look awesome without spending tones of hours.
A
5 months ago
@Filip Moeglich, Hi! Very curious , if I am for example a modeler - how much should I understand C # to make simple procedural animation?
Fimpossible Games - Filip Moeglich
Programmer, Animator, Audio Designer & others
6 months ago
Reply@Loren AbdulezerPutting FImpossibleDragon.cs, Movement.cs and MovementLook.cs into pastebin would help immensely. I know you'll have improvements down the road, but the code as-is, would help to get up and running right away.
Ok, now links to movement controller cs files are on the bottom of video description ;) "...MovementLook" is the same as class from GroundFitter package, but only added "virtual" to SetLookAtPosition method
LA
6 months ago
Putting FImpossibleDragon.cs, Movement.cs and MovementLook.cs into pastebin would help immensely. I know you'll have improvements down the road, but the code as-is, would help to get up and running right away.
Fimpossible Games - Filip Moeglich
Programmer, Animator, Audio Designer & others
6 months ago
Reply@Adrian BabilinskiCan this be used on mobile games? What is the performance difference when using the spine animator?
Yes there should be no problem of using it on mobile. It depends how you use spine animator, using 100 of them (1100 bones) in the same time takes up to 3ms on my CPU and I will try to optimize it more soon.
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Fimpossible Games - Filip Moeglich
published the article
Oct 31, 2018
Hybrid Procedural Animation Rigs!
Hybrid Procedural Animation Rigs!
Making animations look awesome without spending tones of hours.
A
5 months ago
@Filip Moeglich, Hi! Very curious , if I am for example a modeler - how much should I understand C # to make simple procedural animation?
Fimpossible Games - Filip Moeglich
Programmer, Animator, Audio Designer & others
6 months ago
Reply@Loren AbdulezerPutting FImpossibleDragon.cs, Movement.cs and MovementLook.cs into pastebin would help immensely. I know you'll have improvements down the road, but the code as-is, would help to get up and running right away.
Ok, now links to movement controller cs files are on the bottom of video description ;) "...MovementLook" is the same as class from GroundFitter package, but only added "virtual" to SetLookAtPosition method
LA
6 months ago
Putting FImpossibleDragon.cs, Movement.cs and MovementLook.cs into pastebin would help immensely. I know you'll have improvements down the road, but the code as-is, would help to get up and running right away.
Fimpossible Games - Filip Moeglich
Programmer, Animator, Audio Designer & others
6 months ago
Reply@Adrian BabilinskiCan this be used on mobile games? What is the performance difference when using the spine animator?
Yes there should be no problem of using it on mobile. It depends how you use spine animator, using 100 of them (1100 bones) in the same time takes up to 3ms on my CPU and I will try to optimize it more soon.
View More Comments
Fimpossible Games - Filip Moeglich
postedan idea
Oct 26, 2018
Check how you can enchance your humanoid creatures animations with Fimpossible Packages Bundle https://www.youtube.com/watch?v=qtZ7KZLdFwA

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Injecting Life Into Models - Hobgoblin and FImpossible Animators Bundle
Fimpossible Games - Filip Moeglich
Programmer, Animator, Audio Designer & others
5 months ago
Reply@Nicklas RuitermanHi, Awesome assets and tutorials! are you planning on releasing a bundled version of your assets on the Unity asset store?
Thank you, I was thinking about that, maybe I will do something like this, but on Unity Asset Store it have to be separated package, not something like you buy this bundle and you can import each package individually :(
5 months ago
Hi, Awesome assets and tutorials! are you planning on releasing a bundled version of your assets on the Unity asset store?
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Fimpossible Games - Impossible stuff getting real with lots of fun! I am game developer Filip...
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