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Dylan Auty
Software Developer - Programmer
South Africa
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Dylan Auty
published the project
Sep 11, 2018
Simple Paint - 33D Geometry
Dylan Auty
published the project
Sep 10, 2018
Simple Planet Generator - Procedural Planets
DF
5 months ago
With free mouse look.
DF
5 months ago
Does your Simple Planet Generator for unity allow a player to run around the planet and always have feet on the surface of the sphere?
Dylan Auty
published the project
Sep 10, 2018
Simple Waypoint Tween & Obstacle Avoidance - Object Movement Toolkit
Dylan Auty
updated the project
Sep 10, 2018
Simple Physics Toolkit - Magnet, Water, Wind - VR Ready
Dylan Auty
Software Developer
6 months ago
If you are interested in discussing this more -> Please feel free to email me directly at degwanta[at]gmail.com (Replace [at] with relevant @ symbol) -> I think we may be able to arrange something where you "try" this out before committing to a purchase. All the best!
Dylan Auty
Software Developer
6 months ago
You could then bind it to your fire button by simply setting magnetScript.enable = true; -> This would enable the script and activate the magnet
Dylan Auty
Software Developer
6 months ago
As an example. you may do something like this in a script of your own: public Magnet magnetScript;
Dylan Auty
Software Developer
6 months ago
Hey Preston, Thanks for getting in touch! Yes this could definitely be achieved. The magnet system basically allows for an attract or repulse mode. It does also feature some experimental realism features to better simulate realistic magnets. In your case, I'd recommend the normal functionality. All scripts have an option labelled enable which means you could bind it to a fire input for example (from the VR system)
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Dylan Auty
published the project
Sep 10, 2018
Simple Editor Extensions - Backup, Restore, Grids, Macros, AutoSave
Dylan Auty
published the project
Sep 10, 2018
Simple Physics Toolkit - Magnet, Water, Wind - VR Ready
Dylan Auty
Software Developer
6 months ago
If you are interested in discussing this more -> Please feel free to email me directly at degwanta[at]gmail.com (Replace [at] with relevant @ symbol) -> I think we may be able to arrange something where you "try" this out before committing to a purchase. All the best!
Dylan Auty
Software Developer
6 months ago
You could then bind it to your fire button by simply setting magnetScript.enable = true; -> This would enable the script and activate the magnet
Dylan Auty
Software Developer
6 months ago
As an example. you may do something like this in a script of your own: public Magnet magnetScript;
Dylan Auty
Software Developer
6 months ago
Hey Preston, Thanks for getting in touch! Yes this could definitely be achieved. The magnet system basically allows for an attract or repulse mode. It does also feature some experimental realism features to better simulate realistic magnets. In your case, I'd recommend the normal functionality. All scripts have an option labelled enable which means you could bind it to a fire input for example (from the VR system)
View More Comments
About Me
Dylan Auty (PixLab Games) I am an Indie Developer creating simple utility assets to assist you in...
PixLab Games
Developer
Active Self Development
Unity Development
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Certifications (3)
Import
Diploma in Photography
Dec 2011
Certificate in PHP Web Developmetn
Dec 2016
Diploma in Java Development
Dec 2012
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