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David Busch
Developer, Designer - Programmer
Austin, United States
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David Busch
updated a submission to ML-Agents Challenge I
Jan 31, 2018
Hide / Escape - Avoidance of Pursuing Enemies
Training ML Agents to Avoid Traditional AI Using Curriculum-Based Reinforcement Learning
DK
a year ago
Ah, I see. Thank you so much! I actually thought that the rewards should always be between -1 and 1, now I see that wasn't true.
DK
a year ago
Nice work. Thanks for the precise explanation. It's very helpful. I'm also working on the Unity ML-agents, trying to make a little game. I'm wondering if I can take a look at your Unity Script of the Agent and the Academy, if possible. The little game I'm making is very similar to yours. And in your video, does 'scores' mean 'mean rewards'?
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David Busch
uploaded a submission to ML-Agents Challenge I
Jan 30, 2018
Hide / Escape - Avoidance of Pursuing Enemies
Training ML Agents to Avoid Traditional AI Using Curriculum-Based Reinforcement Learning
DK
a year ago
Ah, I see. Thank you so much! I actually thought that the rewards should always be between -1 and 1, now I see that wasn't true.
DK
a year ago
Nice work. Thanks for the precise explanation. It's very helpful. I'm also working on the Unity ML-agents, trying to make a little game. I'm wondering if I can take a look at your Unity Script of the Agent and the Academy, if possible. The little game I'm making is very similar to yours. And in your video, does 'scores' mean 'mean rewards'?
View More Comments
David Busch
published the game
Sep 29, 2017
Drive Through Explosions
Virtual Reality Post-Apocalyptic Vehicular Combat
About Me
I have been developing with Unity since 2014 with the Oculus DK2.
Booz Allen Hamilton
Immersive Engineer
Arizona St
Electrical Engineering
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Unity Certified Developer
Sep 2017
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