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Daniel Johnson
Programmer/Artist - Designer
Fort Wayne, United States
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Daniel Johnson
updated the project
Dec 23, 2019
Mississippian Cultural Simulation
Daniel Johnson
published the project
Dec 23, 2019
Mississippian Cultural Simulation
What's up, guys -- huge PG fan and programmer, here. I've been working on an asset to help designers generate maps and items similar to how the Diablo series builds maps.

It took a year or so, but I finally released it to the Asset Store -- it's called ProcMod, and can build modular maps/items with a decent amount of freedom and configuration.

Demo Reel:
http://bit.ly/2Yw4GSg

Asset:
http://u3d.as/1FsE

bit.ly
ProcMod, Unity Editor Extension
Daniel Johnson
published the project
Nov 19, 2019
4
ProcMod
Daniel Johnson
updated the project
Nov 18, 2019
Boundary and Prefab Tool (Unity Editor Extension)
About Me
I'm a digital art generalist with a professional background in software engineering and development....
Steel Dynamics, Inc.
Software Engineer
Indiana University (Purdue University Fort Wayne)
Bachelor of Arts in Computer Science
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