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Brett
3D Technology & Innovation Lead - Other
Brisbane, Australia
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Brett
updated the article
Feb 6, 2019 7:26 AM
4K Cinematic: [FINAL] Sparth's "Shelter 34" Concept
Personal 7 day Challenge - Concept to 3D!
Article
Tri Sutrisno
7 hours ago
Awesome
Brett
25 days ago
DavidAwesome work and thanks for the insight!
Hey thanks for saying so David! Appreciate it!
Brett
25 days ago
Abinash AcharyaGreat work man. Is it possible that you share the visual effect clouds with us? I am trying to implement sandy desert wind in similar fashion.
The main things to include are to control the fade in and out over lifetime, use a animated spritesheet and blended flip book and make sure your smoke/dust/cloud or whatever texture your using uses a normal map to react to the sun a little bit. And use soft particle setting to blend into ground or mountains to hide intersections with the particle quads.
Brett
25 days ago
Abinash AcharyaGreat work man. Is it possible that you share the visual effect clouds with us? I am trying to implement sandy desert wind in similar fashion.
Hey Abinash. If you scroll down my blog and get to Day 01 Post 04 you'll see every node I used to create those clouds.
Brett
published the article
Dec 30, 2018 7:46 PM
4K Cinematic: [FINAL] Sparth's "Shelter 34" Concept
Personal 7 day Challenge - Concept to 3D!
Article
Tri Sutrisno
7 hours ago
Awesome
Brett
25 days ago
DavidAwesome work and thanks for the insight!
Hey thanks for saying so David! Appreciate it!
Brett
25 days ago
Abinash AcharyaGreat work man. Is it possible that you share the visual effect clouds with us? I am trying to implement sandy desert wind in similar fashion.
The main things to include are to control the fade in and out over lifetime, use a animated spritesheet and blended flip book and make sure your smoke/dust/cloud or whatever texture your using uses a normal map to react to the sun a little bit. And use soft particle setting to blend into ground or mountains to hide intersections with the particle quads.
Brett
25 days ago
Abinash AcharyaGreat work man. Is it possible that you share the visual effect clouds with us? I am trying to implement sandy desert wind in similar fashion.
Hey Abinash. If you scroll down my blog and get to Day 01 Post 04 you'll see every node I used to create those clouds.
Brett
updated a submission to South APAC Challenge
May 10, 2018 11:35 AM
(FINAL) Animal Underbelly
FINAL: Animal Underbelly
(FINAL) Animal Underbelly
Article
View Challenge
View Challenge
Brett
9 months ago
Hey guys! Even though the challenge is over, I've gone ahead and spent couple hours adding some more polish! A director's Cut of Sorts! :D https://youtu.be/9BPKc6c3fM8
Brett
9 months ago
Steven WrightThe Rhinocerous guards look great! Can’t wait to see what you do for the boss.
Thanks Steven! Yeah I dont have much time left... hoping I can connect a few camera angles together so they get their own closeup shot.
Brett
9 months ago
Matt BaeriswylDude thats looking sick.
Thanks man! My most ambitious work yet!
Brett
9 months ago
Francesco CalviRender is looking real good! Facial animations as well, dayum boy. Time consuming stuff. I'll be trying to smash it out all the way till the end with ya ;)
Awesome well all the best for midnight tonight!
Brett
uploaded a submission to South APAC Challenge
May 1, 2018 2:22 AM
(FINAL) Animal Underbelly
FINAL: Animal Underbelly
(FINAL) Animal Underbelly
Article
View Challenge
View Challenge
Brett
9 months ago
Hey guys! Even though the challenge is over, I've gone ahead and spent couple hours adding some more polish! A director's Cut of Sorts! :D https://youtu.be/9BPKc6c3fM8
Brett
9 months ago
Steven WrightThe Rhinocerous guards look great! Can’t wait to see what you do for the boss.
Thanks Steven! Yeah I dont have much time left... hoping I can connect a few camera angles together so they get their own closeup shot.
Brett
9 months ago
Matt BaeriswylDude thats looking sick.
Thanks man! My most ambitious work yet!
Brett
9 months ago
Francesco CalviRender is looking real good! Facial animations as well, dayum boy. Time consuming stuff. I'll be trying to smash it out all the way till the end with ya ;)
Awesome well all the best for midnight tonight!
Brett
updated the article
Mar 2, 2018 9:42 PM
Brett's Public Unity Development Journal
Brett Wissemann - Public Development Journal
Brett's Public Unity Development Journal
Article
Brett
published the article
Jan 24, 2018 10:30 PM
Brett's Public Unity Development Journal
Brett Wissemann - Public Development Journal
Brett's Public Unity Development Journal
Article
About Me
3D Tech & Innovation Lead, Technical Direction, Generalist, Archvis Artist, Trainer/Assessor and IT...
Croomo PTY LTD
3D Tech & Innovation Lead
SAE Institute Qantm College
Bachelor of Interactive Entertainment (BIE)
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