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Brett
3D Technology & Innovation Lead - Other
Brisbane, Australia
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Brett
updated the article
Feb 6, 2019
4K Cinematic: [FINAL] Sparth's "Shelter 34" Concept
Personal 7 day Challenge - Concept to 3D!
Tri Sutrisno
Pasir Berbisik
5 months ago
Awesome
Brett
3D Technology & Innovation Lead
6 months ago
Reply@DavidAwesome work and thanks for the insight!
Hey thanks for saying so David! Appreciate it!
Brett
3D Technology & Innovation Lead
6 months ago
Reply@Abinash AcharyaGreat work man. Is it possible that you share the visual effect clouds with us? I am trying to implement sandy desert wind in similar fashion.
The main things to include are to control the fade in and out over lifetime, use a animated spritesheet and blended flip book and make sure your smoke/dust/cloud or whatever texture your using uses a normal map to react to the sun a little bit. And use soft particle setting to blend into ground or mountains to hide intersections with the particle quads.
Brett
3D Technology & Innovation Lead
6 months ago
Reply@Abinash AcharyaGreat work man. Is it possible that you share the visual effect clouds with us? I am trying to implement sandy desert wind in similar fashion.
Hey Abinash. If you scroll down my blog and get to Day 01 Post 04 you'll see every node I used to create those clouds.
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Brett
published the article
Dec 31, 2018
4K Cinematic: [FINAL] Sparth's "Shelter 34" Concept
Personal 7 day Challenge - Concept to 3D!
Tri Sutrisno
Pasir Berbisik
5 months ago
Awesome
Brett
3D Technology & Innovation Lead
6 months ago
Reply@DavidAwesome work and thanks for the insight!
Hey thanks for saying so David! Appreciate it!
Brett
3D Technology & Innovation Lead
6 months ago
Reply@Abinash AcharyaGreat work man. Is it possible that you share the visual effect clouds with us? I am trying to implement sandy desert wind in similar fashion.
The main things to include are to control the fade in and out over lifetime, use a animated spritesheet and blended flip book and make sure your smoke/dust/cloud or whatever texture your using uses a normal map to react to the sun a little bit. And use soft particle setting to blend into ground or mountains to hide intersections with the particle quads.
Brett
3D Technology & Innovation Lead
6 months ago
Reply@Abinash AcharyaGreat work man. Is it possible that you share the visual effect clouds with us? I am trying to implement sandy desert wind in similar fashion.
Hey Abinash. If you scroll down my blog and get to Day 01 Post 04 you'll see every node I used to create those clouds.
View More Comments
Brett
updated a submission to South APAC Challenge
May 10, 2018
(FINAL) Animal Underbelly
(FINAL) Animal Underbelly
FINAL: Animal Underbelly
Brett
3D Technology & Innovation Lead
a year ago
Hey guys! Even though the challenge is over, I've gone ahead and spent couple hours adding some more polish! A director's Cut of Sorts! :D https://youtu.be/9BPKc6c3fM8
Brett
3D Technology & Innovation Lead
a year ago
Reply@Steven WrightThe Rhinocerous guards look great! Can’t wait to see what you do for the boss.
Thanks Steven! Yeah I dont have much time left... hoping I can connect a few camera angles together so they get their own closeup shot.
Brett
3D Technology & Innovation Lead
a year ago
Reply@Matt BaeriswylDude thats looking sick.
Thanks man! My most ambitious work yet!
Brett
3D Technology & Innovation Lead
a year ago
Reply@Francesco CalviRender is looking real good! Facial animations as well, dayum boy. Time consuming stuff. I'll be trying to smash it out all the way till the end with ya ;)
Awesome well all the best for midnight tonight!
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Brett
uploaded a submission to South APAC Challenge
May 1, 2018
(FINAL) Animal Underbelly
(FINAL) Animal Underbelly
FINAL: Animal Underbelly
Brett
3D Technology & Innovation Lead
a year ago
Hey guys! Even though the challenge is over, I've gone ahead and spent couple hours adding some more polish! A director's Cut of Sorts! :D https://youtu.be/9BPKc6c3fM8
Brett
3D Technology & Innovation Lead
a year ago
Reply@Steven WrightThe Rhinocerous guards look great! Can’t wait to see what you do for the boss.
Thanks Steven! Yeah I dont have much time left... hoping I can connect a few camera angles together so they get their own closeup shot.
Brett
3D Technology & Innovation Lead
a year ago
Reply@Matt BaeriswylDude thats looking sick.
Thanks man! My most ambitious work yet!
Brett
3D Technology & Innovation Lead
a year ago
Reply@Francesco CalviRender is looking real good! Facial animations as well, dayum boy. Time consuming stuff. I'll be trying to smash it out all the way till the end with ya ;)
Awesome well all the best for midnight tonight!
View More Comments
Brett
updated the article
Mar 3, 2018
Brett's Public Unity Development Journal
Brett's Public Unity Development Journal
Brett Wissemann - Public Development Journal
Brett
published the article
Jan 25, 2018
Brett's Public Unity Development Journal
Brett's Public Unity Development Journal
Brett Wissemann - Public Development Journal
About Me
3D Tech & Innovation Lead, Technical Direction, Generalist, Archvis Artist, Trainer/Assessor and IT...
Croomo PTY LTD
3D Tech & Innovation Lead
SAE Institute Qantm College
Bachelor of Interactive Entertainment (BIE)
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