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Beowulf
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New York, United States
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Beowulf
updated the webgl
Sep 2, 2020
FPS Microgame Test
My latest microgame.
Beowulf
published the webgl
Sep 2, 2020
FPS Microgame Test
My latest microgame.
Beowulf
repostedan idea
Aug 22, 2020
Same here...
The "Rewards" settings for ML Agents do not seem to have any effect on the AI behavior when the settings are adjusted (even by a lot).
So it seems these are only used during actual AI Training, rather than during Play/Interpolation.
Unfortunately many people are having issues with ML Agents Training not working in 2020 release (not clear if it is a Unity issue or a change on Python's Tensorflow API side).

Was anyone able to verify ML Agent Training working in 2020 release?

In Unity's Karting Microgame...
The ML Agent's (or Kart Agent's) "REWARDS" settings
(i.e. Hit Penalty, Pass Checkpoint Reward, Towards Checkpoint Reward, Speed Reward)...

When you adjust these Rewards settings, do they only have an effect while Training your ML Agent, or do they also have an effect while playing a game (i.e. while in Inferencing mode)?

None of these ML Agent settings seem to change the AI behavior while playing a game in Inferencing mode, so I assume they only apply when you are doing actual Training on your ML Agent.
Can anyone confirm?

Beowulf
repostedan idea
Aug 22, 2020
Same issue here... ML Agent AI assets can't seem to link Unity to Python's Tensorflow module, giving an API error.

The pre-trained ML Agents that come with the Karting microgame work fine in 2019.4 LTS Editor, but do not move or work at all when same project is built for WebGL and posted online.
Also, even though pre-trained ML Agents are working in the Editor (in Interpolate/Play mode, not even using AI Training mode) they still throw a warning error during Play, as if for some reason they're still trying to link to Python's Tensorflow despite being in Play mode, not Training mode.

In Unity's Karting Microgame...
The ML Agent's (or Kart Agent's) "REWARDS" settings
(i.e. Hit Penalty, Pass Checkpoint Reward, Towards Checkpoint Reward, Speed Reward)...

When you adjust these Rewards settings, do they only have an effect while Training your ML Agent, or do they also have an effect while playing a game (i.e. while in Inferencing mode)?

None of these ML Agent settings seem to change the AI behavior while playing a game in Inferencing mode, so I assume they only apply when you are doing actual Training on your ML Agent.
Can anyone confirm?

How do I get the "Muscle Kart" asset?
I unlocked the "Roadster" kart by posting my game, and the "4x4 Kart" by modifying my game and re-posting, but I cannot enter/submit it into the Microgame Challenge since the deadline just expired.

Any other way I can still get the "Muscle Kart" asset?
Will the microgame challenge submittals be restarted at some point so I can submit my game and get the bonus asset?

Anyone else have the same problem?

4 months ago
Yes, there is... 1) "Roadster Kart" is unlocked by Sharing your first microgame (Sharing your game is covered as part of the in-editor Tutorials). 2) "4x4 Kart is unlocked by making changes (any changes) to your microgame, rebuilding, and re-Sharing or Posting. 3) "Muscle Kart" is unlocked by entering or submitting your microgame into a microgame challenge, which pops up as an option button in the browser at the top of your newly-shared game (Join Challenge, I believe). BUT it is possible the current challenge is over, and the Join Challenge button will simply return an error message saying this challenge has expired. If that happens, manually click on the URL link and change the very last number to the next number in the series (from "8" to "9" for example), and that will link you to the next challenge which is hopefully still Live and will allow you to submit your microgame and therefore unlock your "Muscle Kart". Unity seems to restart these microgame challenges periodically, and just bumps up the name of the URL link when they do so (the last number in the challenge URL gets bumped up), so there should always be one Live and available. The final way to get all the Kart assets is to "cheeze" it by copying the Addons folder from someone else who has already unlocked them (Addons folder is where all the new Karts are stored in your Project on your hard drive), and send the folder by email or put it on a USB stick or post on a file-share site (the folder is about 36MB in size). Then you can post the Addons folder into your local drive and use the Kart assets in your projects, although this method does not properly unlock them in your asset store. Hope that helps and answers your question.
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