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Assets4Devs
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Fortaleza, Brazil
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Assets4Devs
published the project
May 10, 2019
4
Potion Drop Item
Assets4Devs
published the project
Jul 18, 2017
18
Vr Ambient Customization
Assets4Devs
updated the project
Jul 14, 2017
Vr Interaction Pack
Assets4Devs
published the project
Jul 14, 2017
Vr Interaction Pack
Assets4Devs
published the project
May 14, 2017
7
Puzzle Game
Assets4Devs
updated the project
May 14, 2017
5
Memory Match Game
Assets4Devs
Asset Store
6 months ago
Another important thing I need and I forgot to mention: my game has several "levels", so I need to take the "scores" to the next level, and display the totals at the end of the final level. The idea is to finish all the levels, in one or two player mode, so the winner is the one that does all the levels with less time (single player, lowest time, I can create a scoreboard), or with the most matches (two player mode, the one with most matches wins).
Ok, nothing to be afraid of.
Assets4Devs
Asset Store
6 months ago
And about question 2: what I want is to match two different cards. I have been trying another asset and it kinds of "duplicates" the cards, so both cards to be matched looks the same. That doesn't work in my case because I need to specifically match one unique card with another unique card. So technically, I have 5 different cards that I need to be matched by pairs with other different 5 unique cards, in very specific pairs.
Memory Match is based on a manual or dynamic setup for the cards, you won't have troubles setting it up.
Assets4Devs
Asset Store
6 months ago
Thank you for you fast response! I will buy it, in order to implement those things. I will need some help to make this work. About the 1st question: what I was thinking is that when the two player mode starts, it will display some kind of alert (probably a big sprite over all the screen, with a countdown of 5 or 3 secs, so they need to change quickly) between turns, to instruct the players to switch. The idea of a big sprite is to block the game from playing during the switch process (the game and timer needs to stop too. The turn changes only if a player mismatch, and the current playing player can keep playing until he misses. So the better you are, the more points you get. So, it will be like this: two player mode starts -> first player keeps playing (if he gets pairs, he continues playing, if not, a notification of "Switch Player" with the automatic countdown on the screen) -> the next player pick up the phone and continue to play, until he misses -> and so on... until all the cards are uncovered -> show "Player # Wins" screen, showing both player scores. It will be nice to have an option to finish your turn in less than X seconds (resets every turn, or when you have a match), and if the time ends you pass the turn to the other player, or lose if you are playing alone.
Go it!
CC
6 months ago
Another important thing I need and I forgot to mention: my game has several "levels", so I need to take the "scores" to the next level, and display the totals at the end of the final level. The idea is to finish all the levels, in one or two player mode, so the winner is the one that does all the levels with less time (single player, lowest time, I can create a scoreboard), or with the most matches (two player mode, the one with most matches wins).
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