Implemented a tool for customisable particle systems as an extension of a primitive game engine (Prime engine). Reduced drawcalls to efficiently render upto 20000 particles. Wrote vertex shaders for alpha blending.
Dec 30, 2016 5:50 AM
A 3D exploration/puzzle game. A little girl is terrified of a thunderstorm. She enlists you, her tiny carpet dwelling imaginary friend to bring light back to her.