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antoine lelievre
Procedural generation developer - Programmer
Paris, France
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If you want to create procedural planets, i really recommend this tutorial. It talks about wind maps, biomes and even tectonic plate !

https://experilous.com/1/blog/post/procedural-planet-generation

Have a look to this super complete tutorial list for 2D terrain generation including biomes, rivers, coastline and even regions and roads !

https://azgaar.wordpress.com/

azgaar.wordpress.com
Fantasy Maps for fun and glory
Here is a video about the algorithms they used to get these amazing dungeons in GALAK-Z. Full of useful informations and techniques you can use to get more interesting levels.

https://www.youtube.com/watch?v=ySTpjT6JYFU

www.youtube.com
Unite 2014 - Generating Procedural Dungeons in Galak Z
Sebastian Lague made one of the best procedural generation tutorial, very well explained and perfect to start writing a procedural terrain

https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3

www.youtube.com
Procedural Landmass Generation (E01: Introduction)
Carlos DaLomba
Game Programmer
a year ago
Wow this series is insanely useful, thanks so much for sharing this!!
In the Nvidia's GPU gems book, you can find a chapter about procedural generation of a terrain using the GPU. It describe how to generate geometry using marching cubes from a density function and furthermore you got some tips about noise functions, triplanar texturing and blending.

Additionally, at the end of the article you have a link to the presentation of the nvidia
demo with the code of the marching cube shader.

https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html

developer.nvidia.com
GPU Gems
About Me
Hello, i'm a passionate developer from the 42 Paris school. Unity has become my favorite game engine...
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