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antoine lelievre
Procedural generation developer - Programmer
Paris, France
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antoine lelievre
updated the article
Jan 13, 2021
Mastering UnityEditor Handles
Mastering UnityEditor Handles
Learn to use builtin handles, improve them and create completely custom handles
Andrey Kolesnikov
GameMakerZone
2 years ago
Extremely useful article! Very clean explanation, much better than an official documentation! Thank you, and keep going!
3 years ago
Nice article, was very helpful.
antoine lelievre
updated the article
Feb 23, 2020
Unity EditorWindow: take a good start !
Unity EditorWindow: take a good start !
Little list about what you need to know to start creating your custom editor windows
If you want to create procedural planets, i really recommend this tutorial. It talks about wind maps, biomes and even tectonic plate !

https://experilous.com/1/blog/post/procedural-planet-generation

Have a look to this super complete tutorial list for 2D terrain generation including biomes, rivers, coastline and even regions and roads !

https://azgaar.wordpress.com/

azgaar.wordpress.com
Fantasy Maps for fun and glory
Here is a video about the algorithms they used to get these amazing dungeons in GALAK-Z. Full of useful informations and techniques you can use to get more interesting levels.

https://www.youtube.com/watch?v=ySTpjT6JYFU

www.youtube.com
Unite 2014 - Generating Procedural Dungeons in Galak Z
Sebastian Lague made one of the best procedural generation tutorial, very well explained and perfect to start writing a procedural terrain

https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3

www.youtube.com
Procedural Landmass Generation (E01: Introduction)
Carlos DaLomba
Game Programmer
2 years ago
Wow this series is insanely useful, thanks so much for sharing this!!
About Me
Hello, i'm a passionate developer from the 42 Paris school. Unity has become my favorite game engine...
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