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Andrey Strong
QAtmo - Artist
Yekaterinburg, Russia
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Andrey Strong
published the project
Feb 17, 2020
23
QA Police Station
a month ago
Hello! Thanks for choosing an asset! Hmm! I'm not ready to answer yet. I need time to check! Thanks for your feedback.
JP
a month ago
Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(3,27): error CS0234: The type or namespace name 'CrossPlatformInput' does not exist in the namespace 'UnityStandardAssets' (are you missing an assembly reference?) Any way to fix this?
JP
a month ago
Unfortunately wasn't able to run the scenes that come with the asset. Is there some installation guide? I use Unity 2019.4.8f1 but there are compiler errors in the FirstPersonController.cs;
JP
a month ago
Hi, i just bought this asset. It looks really great, thanks!
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Andrey Strong
published the project
Oct 30, 2018
12
QA InterrogationRoom
Andrey Strong
published the project
Apr 2, 2018
25
QA Office and Security Room
PS
How to integrate my HTC Vive with the asset? Do I have to write script to simulate the motion to different floors? My controllers are not opening the door also.
RD
2 years ago
Trying to get VR to work with the elevator. I noticed in your VR demo video that you don't use the elevator. I am hoping it isn't because of the difficulty to get it to work in VR.
2 years ago
Minor changes have been made to the asset: substance-files are packed into the archive to avoid errors in Unity 2018. Thanks.
2 years ago
Hello! Today I am ready to offer a more flexible solution for the current problem with the Substance in Unity 2018. 1. You need to install the Substance Player from the official site Allegorithmic
https://www.allegorithmic.com/buy/door download 2. open the required Substances file in the player, select the required resolution and export to texture maps, in this case you can customize the textures. Next in Photoshop: 1. Invert the green channel of the normal map. 2. Invert the roughness map and add it to the alpha channel of the base color map. As a result, you should get only two texture files, instead of three.  If there is a metallic map in the export, 1. Invert the green channel of the normal map. Invert the roughness map and add it to the alpha channel of the metallic map The result should be three texture files, instead of four. Create stuff in Unity and voila!
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Andrey Strong
updated the project
Oct 3, 2017
8
QA Modular Parking
A
2 years ago
Hi Andrey, I really like this asset, and do you know if there is any easy way for me to change the font of making number?
2 years ago
Do not miss!!! Sale 50% off only two weeks. QA Modular Parking by QAtmo http://u3d.as/NC9
Andrey Strong
published the project
Sep 28, 2017
QA Elevator
Andrey Strong
published the project
Sep 28, 2017
8
QA Modular Parking
A
2 years ago
Hi Andrey, I really like this asset, and do you know if there is any easy way for me to change the font of making number?
2 years ago
Do not miss!!! Sale 50% off only two weeks. QA Modular Parking by QAtmo http://u3d.as/NC9
About Me
Hi! I'm a 3d artist. I create 3d environmental assets for Unity Asset Store.
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3d artist
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