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Andrej Grek
CEO, FIGURAMA - Executive
Bratislava, Slovakia
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Andrej Grek
posted the task
Feb 19, 2019
Unity scene assembly
Bratislava, Slovakia
Task
0 - 2 years experience
Create **scenes for 3D stories **/ comics and experiences for FIGURAMA platform.(www.figurama3d.com)NO CODING REQUIRED!We have a few storylines coming up in the Fantasy, Horror, Space sci-fi and Action genres.Examples on our face...View Detail
Level Design
Animation
3D Animation
3D Modeling
Unity
Hi devs, I think games are just the beginning of the interactive medium, and only scratching the surface of what is to come. I think non-game "games" will actually dominate the field of interactive experiences. We are building our own platform for what I started to call just "Interactive Experiences", be it stories, walkthroughs, trainings, model viewers. We are making tools to let artists build this without code in unity. This is our demo:
https://www.youtube.com/watch?v=vdg-o4Yp-tM

www.youtube.com
FIGURAMA - App Preview (Version: 1.0.5)
Kurt Roembke
Developer / Music & Sound
5 months ago
Reply@Kurt RoembkeThis is really interesting! So a platform and tool sets for both creating and consuming interactive experiences? The line between games and interactive fiction is fascinating to me. I go on Steam and see people complaining about Kentucky Route Zero, or Gone Home, saying that they aren't games but interactive fictions. I personally have more of a John Cage approach to it. Where music is defined by him as any sound that happens within a defined and intentional period of time, I feel like games are just any programmed/planned experience that takes into account human interaction.
What do you think?
Kurt Roembke
Developer / Music & Sound
5 months ago
This is really interesting! So a platform and tool sets for both creating and consuming interactive experiences? The line between games and interactive fiction is fascinating to me. I go on Steam and see people complaining about Kentucky Route Zero, or Gone Home, saying that they aren't games but interactive fictions. I personally have more of a John Cage approach to it. Where music is defined by him as any sound that happens within a defined and intentional period of time, I feel like games are just any programmed/planned experience that takes into account human interaction.
Andrej Grek
postedan idea
Oct 9, 2018
Today we've released the first version of FAT (Figurama Artist Tools) that let 3D artists create interactive experiences without code (in Unity game engine) and then publish their experiences on FIGURAMA platform to deliver to the Audience. The toolkit is available for download on Unity Asset Store Now:

assetstore.unity.com
FAT (Figurama Artist Tools) - Asset Store
Longer time ago I did this: https://www.youtube.com/watch?v=02nL2lJ17-k
and this: https://www.youtube.com/watch?v=OATlm7TSEMo

I think these things are pretty common nowadays. Will be happy to see some HDRP stuff from you guys :)

www.youtube.com
boARd 3D® - Interactive 3D Walk-Around for Real Estate
Kaur Põldmaa
3D Artist
8 months ago
I am currently working on a personal small 106m2 archviz house project with HDRP. Will give you guys some updates soon!
Andrej Grek
CEO, FIGURAMA
8 months ago
Thanks, I was actually trying to mimic the matterport controls, but make it more fluid thanks to total freedom of a fully 3D scene. They had these 3 modes at the time, that you'd switch between using 3 buttons (dollhouse, floorplan, walkthrough), but I wanted to make it a single mode that adapts as you zoom in / out (I've seen reference to this from a company called Floored), so I sort of combined it into one control system. I actually don't remember how I did the controls, but I can upload the project for others to look at and use. I think the code was done in a very short time and thus still considered a prototype version :)
Daniel Learmonth
Freelance 3D/VR/AR/Vis
8 months ago
I love the transitions between the different view modes, very well presented and intuitive. Can you describe the controls?
FIGURAMA
published the game
Nov 22, 2017
CRYME™ - 3D Comics
We're building FIGURAMA - the 3D Comics Platform, and this is our first entry. In a 3D comic, unlike in a traditional comic, a reader doesn’t view a 2D page, but explores a whole 3D environment to understand the story.
About Me
Started with game development in 2010, and fascinated by the unbounded freedom, I stopped pursuing...
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