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Nobuyuki Kobayashi 小林信行
Community Evangelist - Designer
Tokyo, Japan
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Oct 6, 2018 9:45 PM
Unity chan Toon shader 2.0 v.2.0.5 Test version has been released.

https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/tree/dev

This is debugging version which released the latest bug fixes and advanced features while maintaining compatibility with the past.
Please use it carefully if it may be adjusted in the future.

UTS2 v.2.0.5 Test:Added new features below.
・【Caution】The internal variable name of BaseMap had been changed.
・Add Step_Offset slider to adjust the shade stepping of the point lights mainly in the Forward-Add path.
・Advanced function : Add Built-in Light Direction

UTS2 v.2.0.5 Test:Made the following corrections.
・Rearranged the order of some properties for your easier operation.
・Changed the method of getting the ambient color in the scene, and so shader becomes to reflect the color of the ambient light from the whole scene more.

Jun 10, 2018 10:25 PM
質問コーナーでのやりとりで、特にコメント側で画像が貼れないのは困るなぁ>Unity Connect
いちいちGyazo使うのもめんどくさいし。

Unite Tokyo 2018 講演動画上映会 ~全25時間放送~
June 11, 2018 2:00 AM - June 15, 2018 7:00 AM
Jun 11, 2018 02:00 - Jun 15, 2018 07:00
240 Participants
May 5, 2018 4:09 AM
+3
Unity-Chan Toon Shader Ver.2.0
UnityChan Toon-Shader v.2.0.4 is published now. https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project Requires Unity 5.6.x or later. Available on Unity 2018.1.0f2. Enjoy! --- Unity-Chan Toon Shader is a toon shader for...
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Unity chan Toon shader 2.0 v.2.0.5 Test version has been released. https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/tree/dev This is debugging ver. which released the latest bug fixes and advanced features while maintaining compatibility with the past. Please use it carefully if it may be adjusted in the future. UTS2 v.2.0.5 Test:Added new features below. ・【Caution】The internal variable name of BaseMap had been changed. ・Add Step_Offset slider to adjust the shade stepping of the point lights mainly in the Forward-Add path. ・Advanced function : Add Built-in Light Direction UTS2 v.2.0.5 Test:Made the following corrections. ・Rearranged the order of some properties for your easier operation. ・Changed the method of getting the ambient color in the scene, and so shader becomes to reflect the color of the ambient light from the whole scene more.
Hi, UnityChan Toon-Shader v.2.0.4.3p1 is available now. https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project
2018/09/10:2.0.4.3 Release Patch 1:Bug fix version. ・Fixed the problem that spotlight could not work properly. ・Fixed real-time point light to attenuate correctly with respect to range and distance. ・Since bug-fixes were confirmed, the notes when using with iOS / OSX METAL environment were deleted. 2018/09/05: 2.0.4.3 Release:Fixed bug and added new features below. Especially, added useful features for VRChat users! ●Add Ambient light blending Light color now reflects ambient light settings. As a result, the lower limit of the intensity of the directional light becomes the setting of the ambient light of the scene. With VRChat, you can automatically adjust the brightness difference for each world based on ambient light settings. The brightness from the ambient light can also be adjusted with the Unlit_Intensity slider. The default is 1 (as it is). ●Equipped with camera following type default light If the directional light is not in the scene, the default light built in the shader is enabled, and its orientation always follows the camera. As a result, you always keep good lighting from the view of camera. ●Add Baked Normal for Outline You can now use normal maps baked vertex normals when setting normal-inversion outlines. By using this feature, you can apply the outline of the soft edge object to the hard edge object via the pre-baked normal map. When using the Baked Normal map, in the outline setting property of UTS2: OUTLINE MODE is "NML", Is_BakedNormal is "ON", Apply the map you want to use for "Baked Normal for Outline" slot. Normal map applicable as Baked Normal for Outline has the following specifications. The UV of the object to be applied shall not overlap. In other words, it is essential that UV deployment is done so that all normal maps do not overlap. The specification of the normal map itself is the same as Unity, it is OpenGL compliant. The texture settings of the normal map to be used are as follows. · Set Texuture Type to "Default". ※ Do not set to "Normal map". · Be sure to turn OFF sRGB (Color Texture) check. For details, please check the assets in the Baled Normal folder in the sample project. ●Add the shaders for outline object display only, in Helper folder As the shader variations, add the shader that displays only outline objects in Helper folder. Please add them as multi-materials as necessary. ●Simplify processing within the Forward Add path. Other, bug fixes
Hi, UnityChan Toon-Shader v.2.0.4 is published today. https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project Enjoy! Requires Unity 5.6.x or later. Available on Unity 2018.1.0f2.
May 5, 2018 4:05 AM
Hi, UnityChan Toon-Shader v.2.0.4 is published today.
https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project
Enjoy!
Requires Unity 5.6.x or later. Available on Unity 2018.1.0f2.

unity3d-jp/UnityChanToonShaderVer2_Project
GitHub is where people build software. More than 27 million people use GitHub to discover, fork, and contribute to over 80 million projects.
https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project
Apr 11, 2018 9:40 AM
+8
Candy Rock Star Project / UTS2 Version
"Candy Rock Star Project" (CRS Project) is the technical demo for Unity4. This is the updated version for Unity5.6.x and Unity-Chan Toon Shader 2.0. This project are available on PC, Mac, Nintendo Switch, PlayStation 4, iPad Pro...
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Try Win10 CRS Project Demo for UTS2.0.4 RC4 + Unity2018.1.0b13 + DX11 Phong Tessellation. Before run this demo. please virus-check for yourself. UTS2.0.4 RC4 + Unity2018.1.0b13 + DX11 Phong TessellationのCRS Project Win10デモを以下にアップしてます。お手元で試したい人はご利用ください。ウィルスチェックはしてありますが、DLしたら自分でもお願いします。 https://drive.google.com/open?id=1rC2xE_dtkgT0wn_NxM2a28ldHt9B6O26
Destruil
7 months ago
The link shows as not found
No, this project uses our original auto camera system. It was developed by Keijiro Takahashi.
Prakash Karkee
10 months ago
its awesome !!! Did you use timeline and cinematic ?
About Me
I'm the ex-game directer for PlayStation platforms, and I made many IP games in Japan. After that, I...
Unity Technologies Japan G.K.
Community Evangelist
Keio University
Master of Business Arts / Econometrics
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Unity Certified Developer
Jun 2017
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