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Jose Luis Torres Reyes
Game Developer (Unity Certified) - Programmer
San Juan, Puerto Rico
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Jose Luis Torres Reyes
joined an event
Feb 14, 2018 1:32 PM
Hover Racer Online Training Days: Feb 13th, 14th, 15th
February 14, 2018 1:30 AM - February 16, 2018 3:30 AM
Feb 13, 2018 23:00 - Feb 16, 2018 01:00
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Jose Luis Torres Reyes
updated a submission to Neon Challenge
Jan 18, 2018 10:23 AM
Omega 3010
Here's my submission for the Unity's Neon Challenge, hope you like it! It's scenery based on a distant world / future, where machines are mixed with nature for different purposes.
Article
View Challenge
View Challenge
Tsuyoi Raion
21 days ago
Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
It's simply how the water is displayed, it doesn't look like water, more like slick oil, if that's what your going for then great but if your trying to get water, i suggest making some changes. Anyways submissions are over, good luck!
Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
The other thing might be camera angle for the shots given the time-of-the-day (TOD). If you start playing around with a little different daylight the results might be more clear most likely? Here is a video of a shot more favorable to actually show/focus on the water itself, hope you like it better: https://youtu.be/PapHJ5fLLn8
Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
Thank you. The water is because I want it to look like so. It's meant to be a swamp, so there's all kind of irregularities on the water cause by all type of surface blemishes and irregularities or terrain features. Its all configurable trough a shader, I just calibrated it to my liking to describe the scene atmosphere the better.
Tsuyoi Raion
a month ago
Terrain work looks pretty good but the water looks very very odd.
Jose Luis Torres Reyes
updated a submission to Neon Challenge
Jan 10, 2018 3:46 PM
Omega 3010
Here's my submission for the Unity's Neon Challenge, hope you like it! It's scenery based on a distant world / future, where machines are mixed with nature for different purposes.
Article
View Challenge
View Challenge
Tsuyoi Raion
21 days ago
Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
It's simply how the water is displayed, it doesn't look like water, more like slick oil, if that's what your going for then great but if your trying to get water, i suggest making some changes. Anyways submissions are over, good luck!
Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
The other thing might be camera angle for the shots given the time-of-the-day (TOD). If you start playing around with a little different daylight the results might be more clear most likely? Here is a video of a shot more favorable to actually show/focus on the water itself, hope you like it better: https://youtu.be/PapHJ5fLLn8
Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
Thank you. The water is because I want it to look like so. It's meant to be a swamp, so there's all kind of irregularities on the water cause by all type of surface blemishes and irregularities or terrain features. Its all configurable trough a shader, I just calibrated it to my liking to describe the scene atmosphere the better.
Tsuyoi Raion
a month ago
Terrain work looks pretty good but the water looks very very odd.
Jose Luis Torres Reyes
uploaded a submission to Neon Challenge
Jan 10, 2018 3:17 PM
Omega 3010
Here's my submission for the Unity's Neon Challenge, hope you like it! It's scenery based on a distant world / future, where machines are mixed with nature for different purposes.
Article
View Challenge
View Challenge
Tsuyoi Raion
21 days ago
Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
It's simply how the water is displayed, it doesn't look like water, more like slick oil, if that's what your going for then great but if your trying to get water, i suggest making some changes. Anyways submissions are over, good luck!
Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
The other thing might be camera angle for the shots given the time-of-the-day (TOD). If you start playing around with a little different daylight the results might be more clear most likely? Here is a video of a shot more favorable to actually show/focus on the water itself, hope you like it better: https://youtu.be/PapHJ5fLLn8
Tsuyoi RaionTerrain work looks pretty good but the water looks very very odd.
Thank you. The water is because I want it to look like so. It's meant to be a swamp, so there's all kind of irregularities on the water cause by all type of surface blemishes and irregularities or terrain features. Its all configurable trough a shader, I just calibrated it to my liking to describe the scene atmosphere the better.
Tsuyoi Raion
a month ago
Terrain work looks pretty good but the water looks very very odd.
Jose Luis Torres Reyes
updated the project
Sep 2, 2017 2:08 AM
+6
Terrain Art Setups
This is work done over time by me while exploring terrains in Unity I use other external tools too. However usually my target is to eventually import them to Unity and see how they do. I'm always looking to make realistic terrain...
Showcase
Jose Luis Torres Reyes
published the project
Sep 2, 2017 12:39 AM
+6
Terrain Art Setups
This is work done over time by me while exploring terrains in Unity I use other external tools too. However usually my target is to eventually import them to Unity and see how they do. I'm always looking to make realistic terrain...
Showcase
About Me
Certified Unity Developer (Available for work for hire / commissions) Same as many other indies, I...
First Light Studios
Unity Game Developer
Universidad Interamericana de Puerto Rico
Computer Science
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