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JC
Jon C
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London, United Kingdom
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JC
Jon C
updated a submission to Unity 2D Challenge
Dec 15, 2018 12:47 PM
Cinematic Platformer
An attempt to create an old school cinematic platform adventure game using the Unity 2D tools and root motion.
Cinematic Platformer
Article
View Challenge
View Challenge
CC
Chuck Chuckerson
a month ago
has a great look!
JC
Jon C
2 months ago
Amir MohamadrezaeeHi Jon, I like this character controller. greate work! it reminds me of the good old school games. Did you use 3d objects for platforms? according to the real-time shadows.
Hi and thanks. Yes the collision boxes are meshes with just a collider and 'shadows only' selected. I hope to do an update soon which will show this.
Amir Mohamadrezaee
2 months ago
Hi Jon, I like this character controller. greate work! it reminds me of the good old school games. Did you use 3d objects for platforms? according to the real-time shadows.
JC
Jon C
published the game
Nov 25, 2018 12:38 PM
+1
ICARUS.1
Abandoned for decades, crew MIA, the ICARUS.1’s job was to store mined Ore from the systems outlying planets. It orbits the local sun to maintain it’s solar energy and proved a lucrative business for JME corp. After contact was...
Game
JC
Jon C
uploaded a submission to Unity 2D Challenge
Nov 12, 2018 5:04 AM
Cinematic Platformer
An attempt to create an old school cinematic platform adventure game using the Unity 2D tools and root motion.
Cinematic Platformer
Article
View Challenge
View Challenge
CC
Chuck Chuckerson
a month ago
has a great look!
JC
Jon C
2 months ago
Amir MohamadrezaeeHi Jon, I like this character controller. greate work! it reminds me of the good old school games. Did you use 3d objects for platforms? according to the real-time shadows.
Hi and thanks. Yes the collision boxes are meshes with just a collider and 'shadows only' selected. I hope to do an update soon which will show this.
Amir Mohamadrezaee
2 months ago
Hi Jon, I like this character controller. greate work! it reminds me of the good old school games. Did you use 3d objects for platforms? according to the real-time shadows.
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