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Polybay Corp.
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Polybay Corp.
published the project
Aug 21, 2018 8:57 PM
Arcade Cabinet
Arcade Cabinet prop for games. This was created as part of a larger project and is available on the Asset Store. Included in this package is a low-poly, modern style arcade cabinet. Super efficient mesh and textured using a PBR...
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Polybay Corp.
published the project
Aug 21, 2018 8:47 PM
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Filmset
This project is a series of props created for the Asset Store. This package includes a number of realistic, low-poly, PBR textured models to help you create a believable filmset scene. The package comes with 10 prefabs which...
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Polybay Corp.
published the project
Aug 21, 2018 7:29 PM
Humanoid Editor
This extension was made for a previous project and is now available on Unity's Asset Store. Use this editor extension to edit and save unique versions of any of your humanoid characters. Developed for in-house use but now...
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BV
Ben V.
9 days ago
Hi, I'm just looking for clarification in the product description where you write, "Insert blendshape meshes to very easily change morph target values of your character". Do you mean blendshapes that already exist in the skinned mesh renderer that you are editing or that you can add blendshapes from another similar skinned mesh renderer? And if you can add blendshapes from another skinned mesh renderer are there limitations such as point order and/or they have to have the same number of joints?
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Hi Everyone! Polybay is a small group of designers with big experience in creating assets for Unity....
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